Dark Bit Factory & Gravity
GENERAL => General chat => Topic started by: Pixel_Outlaw on December 29, 2007
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I was just wondering if anyone knew of any good books aimed at the common game programmers. I prefer a book for learning to a computer sometimes. This way I can keep my (virtual) workspace uncluttered with extra windows and such. Not to mention that I can have a portable resource for leisure reading.
Topics that would be nice to cover
1. Constructive Geometry
2. 2D and 3D motion
3. 3D manipulation via vectors and matrix math
4. Various algorithms
I went to my local library and even to a few bookstores. It seems that most math books are geared to passing tests rather than leisure programming. I realize that what we do as programmers is a very small and narrow field relatively speaking but as a whole it seems that people want to just think of math as something more quizable than usable. The common man has little need for "advanced" mathematics and since publishers want to make money via sales there seems to be little on the subject. Every time I ask a question the answer reveals a whole new field of ignorance on my part. I suppose this is the process of learning. So, any good books focused on common programmer algorithms for movement and constructive geometry?
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Have you ever looked at the Graphics Gems series?
http://tog.acm.org/GraphicsGems/ (http://tog.acm.org/GraphicsGems/)
There's also Numerical Recipes which is available online free here http://www.nr.com/ (http://www.nr.com/)
Jim
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Right on que Jim, thanks much. :goodpost:
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numerical recipes?
edit: damn. should've read all posts -_-
edit2: inverse kinematics, i was able to program it knowing only what a transpose is, using this:
http://www.eecs.tufts.edu/~mtabac0a/IK/Project.pdf
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I was just wondering if anyone knew of any good books aimed at the common game programmers. I prefer a book for learning to a computer sometimes. This way I can keep my (virtual) workspace uncluttered with extra windows and such. Not to mention that I can have a portable resource for leisure reading.
Topics that would be nice to cover
1. Constructive Geometry
2. 2D and 3D motion
3. 3D manipulation via vectors and matrix math
4. Various algorithms
I went to my local library and even to a few bookstores. It seems that most math books are geared to passing tests rather than leisure programming. I realize that what we do as programmers is a very small and narrow field relatively speaking but as a whole it seems that people want to just think of math as something more quizable than usable. The common man has little need for "advanced" mathematics and since publishers want to make money via sales there seems to be little on the subject. Every time I ask a question the answer reveals a whole new field of ignorance on my part. I suppose this is the process of learning. So, any good books focused on common programmer algorithms for movement and constructive geometry?
Go to your local library, I used to pay a visit to my local library in the past they had good computer books. I still can remember a book that covered Game Dev in C++, but I gave coding up really fast. In my opinion it was a good book because they covered many important stuff such as creating the Engine, Maps, Sounds and stuff. Look for some ebooks. I will reply if I have more information about this book.
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Well, there's the 'Black Art' series. Black Art of 3D Game Programming for instance.
And Michael Abrash's Graphics Programming Black Book.
Not sure how good they are. Abrash used to be a bible, but the first edition is well over 10years old now I think. I suspect it's been updated.
Jim
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I found some ebooks on my harddisk, I never read them. Im not sure if I'm allowed to post them here. :skint: