Dark Bit Factory & Gravity

GENERAL => Challenges & Competitions => Topic started by: Shockwave on February 16, 2008

Title: [2 BUTTON] Rollertube
Post by: Shockwave on February 16, 2008
Rollertube by Shockwave and Ampli.
2 Keys control the game play.

Left and right arrows rotate the tunnel... Avoid the hazards :)

A good score is something above 2,000
Title: Re: [2 BUTTON] Rollertube
Post by: Ampli on February 16, 2008
The gameplay is to slow.  :-*
Title: Re: [2 BUTTON] Rollertube
Post by: Shockwave on February 16, 2008
It only seems like that to you because of all the caffeine you take to stay awake :)
Title: Re: [2 BUTTON] Rollertube
Post by: Ampli on February 16, 2008
hehe, but it wont restart after Death. need to press escape to exit..and the gameover parts repeats playing..
Title: Re: [2 BUTTON] Rollertube
Post by: Rbz on February 16, 2008
Very cool game :D , nice song too

For first try I reached 1492 points, I will try it again  ;D

Glad to see you are using openGL Shock, your intros will become greater and greater in the future  O0


Title: Re: [2 BUTTON] Rollertube
Post by: Pixel_Outlaw on February 16, 2008
I like the concept and feel that it is a really good start.

I would advise having the speed get faster well faster. Also a faster top speed should be considered. I think it would be better as a sort of twitch game without inertia in the cornering. If you lost the inertia you could make the speed even faster and the game would still feel fair. Also there seemed to be one wall that I could not avoid. I don't know how you are coding this but I would advise some sort of path generation algorithm for the obstacles. Visually it was nice and the effects were well done. I would prefer it be faster and more twitch game play rather than the floaty movement. You know, if you wanted you could use a torus instead of a tube that way the player would get the feeling of moving in an infinite winding tunnel every time the torus rotated. This may mean a new collision system though and might kill the FPS, plus you would have to code rotations and such. Just tossing out ideas. ;) Good game but a bit too slow. These are just my thoughts take them as my view only.
Title: Re: [2 BUTTON] Rollertube
Post by: p01 on February 16, 2008
Also the shading looks strange on the sphere. I think it'd look better in 2D, as it is in Yoomp.

side note, I've considered to port Yoomp to JavaScript. But I should probably work on something original.
Title: Re: [2 BUTTON] Rollertube
Post by: Pixel_Outlaw on February 16, 2008
Also the shading looks strange on the sphere. I think it'd look better in 2D, as it is in Yoomp.

Well I think since all of your other visual elements are angular why not just flat shade the sphere?
Title: Re: [2 BUTTON] Rollertube
Post by: taj on February 17, 2008
Nice game.

Speed is interesting. This goes horrendously fast for me after a while. The same happens with Rbrazs game which is literally unplayable on this PC. I suspect the resolution of my clock is much higher than on some other PCs and so clock ticks happen much faster? On my laptop, both games are slow.

Title: Re: [2 BUTTON] Rollertube
Post by: Shockwave on February 17, 2008
I just played it on a notebook with no graphics card.. It didn't work properly.
 
It should be played on a system with a graphics card, If I get a chance I will fix the bugs, I hope so.
Thanks for the feedback, it's always appreciated.
Title: Re: [2 BUTTON] Rollertube
Post by: benny! on February 17, 2008
First, congratulations. Cool to see the smooth
OpenGL graphics. Very cool, Shocky.

The gameplay and idea is great. Although speed
is too slow on my laptop as well.

Btw. The program crashes here, when I press left
and then the right mousebutton on start screen ?
No idea why ?
Title: Re: [2 BUTTON] Rollertube
Post by: ninogenio on February 17, 2008
very cool shockwave!

the only thing i could say goes against it is the speed it should be faster, also the left right movement seems a little clumbersum but it should be an easy fix.

the gfx are very polished. btw what font system did you go with was it the one i previously posted cause if so you've made really good use of and im glad to see that!
Title: Re: [2 BUTTON] Rollertube
Post by: Rbz on February 17, 2008
...
Speed is interesting. This goes horrendously fast for me after a while. The same happens with Rbrazs game which is literally unplayable on this PC. I suspect the resolution of my clock is much higher than on some other PCs and so clock ticks happen much faster? On my laptop, both games are slow.
...
Taj, yes, to make it more compatible, it should have a high performance counter/frequency to adjust speed, but I was unable to add it on my 1k game.

Title: Re: [2 BUTTON] Rollertube
Post by: Buckethead on February 17, 2008
Awesome. It's smooth here, slow at the beginning, I should say "heavy" :) It's very well done, neat graphics too! Loved also the presentation. Feedback: I'm runnning under an Nvidia 8800 GTS 320Mo and 22" wide in 1680x1050. The graphics are a bit differents than in the screenshot. The texts display much more in the background, the ball looks less perfect.
Title: Re: [2 BUTTON] Rollertube
Post by: Shockwave on February 18, 2008
Thanks for all the feedback, unfortunately I won't be able to work on it any more though :( No time because of work.

Nino, sorry mate, no I didn't use your GDI font thing in this, it's a routine of my own (not as good as yours).
Title: Re: [2 BUTTON] Rollertube
Post by: Shockwave on February 18, 2008
By the way, this will sound like a cop out, but the info does say that the requirements for this game are Opengl and a gfx card.

Please don't run it on laptops without gfx cards, it will be shit.
Title: Re: [2 BUTTON] Rollertube
Post by: Positron on February 19, 2008
Nice one Shockwave!

Very nice little game and sfx.
Title: Re: [2 BUTTON] Rollertube
Post by: Dr.Death on February 19, 2008
Now that is 1 nice little game m8
Title: Re: [2 BUTTON] Rollertube
Post by: Jim on February 19, 2008
Rollery and Tubey.  Great :)

Jim
Title: Re: [2 BUTTON] Rollertube
Post by: taj on February 19, 2008
I know I'm sounding like an old record but the laptop/graphics card thing isnt the problem. At least it doesn't seem so. Unless you have no timer at all in there, somethings up. Could you tell me how the timing is done so I can learn from this because that shouldn't be pushing the polygon count of my laptop yet its way slower than my desktop. I want to understand the issue so I can make sure I get it right in my little 4ks. Its not a criticism of your implementation, I just want to get to the bottom of this.

BTW, it occurs to me that this would look amazing raytraced and given its a sphere, a cylinder and some low number of cubes - it should be possible in real time.

Chris
Title: Re: [2 BUTTON] Rollertube
Post by: ninogenio on February 19, 2008
@taj and shockwave i read somewhere can't remember now that peformance frequency counters are broken on core 2 duo maybe there is an issue there?
Title: Re: [2 BUTTON] Rollertube
Post by: taj on February 19, 2008
@taj and shockwave i read somewhere can't remember now that peformance frequency counters are broken on core 2 duo maybe there is an issue there?


Might explain it - my desk top is a 2 core. My laptop isnt.
Title: Re: [2 BUTTON] Rollertube
Post by: Shockwave on February 19, 2008
It's probably due to my shit code.. I am still very much a novice at opengl.
It just doesnt run well on laptops. I don't even know why.