Dark Bit Factory & Gravity
ARCHIVE => Archive => GFX & sound => Topic started by: Hotshot on June 11, 2008
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Should I keep drawing more Sprites?
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THUGS Sprites
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does anyone think I should carry on drawing 2D Sprites?
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Do you like drawing sprites?
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Yes Sometime but do u think they are good sprites that I have draw....
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There are not bad at all, have you got any animated sprites?
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Yes Sometime but do u think they are good sprites that I have draw....
Good compared to what mate?
Seriously, you need to decide what you are going to do and stick with it. Anyway I thought that you were trying to learn Ebasic or have you given up again?
The sprites look exactly as I would expect a coder to draw them.
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I think I have draw quite good sprites but I am no artist.
I havnt given up anythings yet.
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Your sprites are not very good I am sorry.
I am not going to lie to you as you are a friend, we've been friends for a number of years and people are sometimes unkind to you by telling you something is great when it is not... That gives you the wrong message even when they might have done it for the right reasons.
My advice is to stick at Emergence basic for at least a year and do something with it, then you will truely learn something.
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animated sprites? They can be little abit harder but I could give a ago on Paint shop pro 7
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Hotshot if they are not animated then they are not sprites
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Yes you should continue. I've been making sprites for some time myself.
There is a site for pixel art called pixel joint. You might consider trying to get some feedback.
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Your sprites are not very good I am sorry.
I am not going to lie to you as you are a friend, we've been friends for a number of years and people are sometimes unkind to you by telling you something is great when it is not... That gives you the wrong message even when they might have done it for the right reasons.
I am not going to get upset over that but it is good to have honest friends to say that.
rain storm:
oh right, I understand....
Pixel_Outlaw:
thanks for supporting me :)
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just for comparism, this is good sprite:
(http://www.gsarchives.net/neogeo/king_of_fighters_97/sprites/animated/Mai_breathe.gif)
considering the early-90s hardware it was used in, i would rate it 9.5/10.
a lot of those can be found here (http://www.panelmonkey.org/category.php?id=1) and at many other places.
today, if used at all, sprites would be much more hires, hicolour and anti-aliased.
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Hypnotic. When it comes to sprite making I cheat since I'm not much of a pixel pusher myself. I use my wacom and a paint program to draw the thing out and colour it in a large resolution and size. I then shrink it down to the desired size which makes the thing look a lot better since it helps hide the uglies from my lack of art skill. I then do any touch ups at the pixel level after that. It breaks the rules I know so cant really be considered spriting but it works for me.
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To really pull off an illusion of depth you should consider how light will reflect off your shape. Shapes appear to be cut-outs without proper lighting. Consider a 3D model without light calculations, it looks like a paper cut out because light reflections help define the contours of the surface. In this way you should consider learning how to produce lighting effect for your images.
Many agree that it is best to place your imaginary light source in a corner of your drawing rather than in the center. This forces the light reflections to be more descriptive.
Think of light and shading as a way to provide "extra" information to your viewer. Where can you place that light source to provide the most information about your model? If you place it in the center much of the illusion of depth is lost, if you place it off center you gain more information because the light causes more shadow.