Dark Bit Factory & Gravity
GENERAL => General chat => Topic started by: Hotshot on June 22, 2008
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Hiya all,
I have been using the same 3D Models but take look
Then I load the mesh in Blitz3D, Cobra3D and Ebasic.
I dont think I have put camera range for Ebasic yet but it is Interesting to compare them.
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Hey that looks cool in Ebasic, Its a piety that the Cobra version I cant see the textures. Nice to see that comparison. Did you make the model and textures yourself?
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Did you make the model and textures yourself?
Yes Rain_Storm :)
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Very well done on the floor texture looks really good have some karma. :)
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Hmm the Blitz3D one looks best I think. There are so many little flags and such to deal with in 3D it would be surprising if they all did come out the same.
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So none of them uses the actual perspective set in the modeller.
Instead, Blitz3D sets the camera to the origin, looking along the canonical axes (which is just the identity matrix).
Ebasic per default translates the camera to some distance so that objects at the origin are visible (somewhat useful, too).
The view in Cobra3D doesn't seem to make any sense, though.
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Bump mapping Floor, Wall and Ceiling O0
It is written in Blitzbasic 3D with Fast Extend library !!!
(http://www3.picturepush.com/photo/a/900031/640/900031.bmp) (http://www.picturepush.com/public/900031)
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The pic host you used expires pics after 7 days or so.
Most of those loaders get things wrong in one way or another. But you'll need to move the camera so it's possible to tell!
Jim
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UPDATE - The Final Picture been Update (it is bigger picture for everyone to see)