Dark Bit Factory & Gravity
ARCHIVE => Archive => GFX & sound => Topic started by: Pixel_Outlaw on June 26, 2008
-
I'm debating doing some sort of procedural music in my program to cut down on size. I thought about using the basic notes and then putting them together into a sort of procedural music at runtime. Is music just too complex to do procedurally for a nice result? Has anyone tinkered with this idea?
I've not learned much about music and at first glance sometimes something that looks like chaos sounds great.
-
Well I read that the music in Spore is procedural, so there's your answer on possibility. Practically who knows how hard it'd be. It's something I've thought about before, but I haven't really come up with more ideas than what you've already said.
-
You probably want to peek in here (http://en.wikipedia.org/wiki/Algorithmic_composition), however, note-patterns compress quite well.
You'll gain more by thinking of a way to generate the sound-data (synthesis).
-
Hmm, maybe you should have a look at Farbrauschs Soundsystem. The music is quite impressive for its size. You can download it here http://www.1337haxorz.de/products.html (http://www.1337haxorz.de/products.html)
And something about the facts behind those system can be read here http://kebby.org/articles.html (http://kebby.org/articles.html)
Have fun 8)
-
Check out Google for Band In A Box to see what is possible, algorithmically, with music.
Jim
-
I think I may have to persue this. It seems like you can get some great effects if you know how to controll chaos or atleast give it some rules to play by.