Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: stormbringer on July 15, 2008

Title: Scoopex - Logical Preview cracktro
Post by: stormbringer on July 15, 2008
Win32 Remake of the Scoopex cracktro on Amiga
Title: Re: Scoopex - Logical Preview cracktro
Post by: gooner on July 15, 2008
Cool music the scroller reminded me of pacers whatever happened to them?
:)
Title: Re: Scoopex - Logical Preview cracktro
Post by: AnimalMother on July 15, 2008
The scroller is sometimes hard to read but extremly cool. Well done!
Scoopex - Generations Ahead !  ;D
Title: Re: Scoopex - Logical Preview cracktro
Post by: Rbz on July 16, 2008
yeah, that scroller rocks  :clap:
Title: Re: Scoopex - Logical Preview cracktro
Post by: Clyde on July 16, 2008
Cool stuff Stormbringer dude :)
Title: Re: Scoopex - Logical Preview cracktro
Post by: benny! on July 16, 2008
Yeah. Cool one. Scroller rocks. And I remember
that I really did like the logo when I first saw it!
Title: Re: Scoopex - Logical Preview cracktro
Post by: rain_storm on July 20, 2008
Great scroller! I presume the font is stored as packed data then it uses a shl on the vertcal columns of the font? Very clever
Title: Re: Scoopex - Logical Preview cracktro
Post by: stormbringer on July 22, 2008
@rain_storm: much simpler than that! font is stored normally, just draw one slice that goes up and another one that goes down, that's it. An offset between the increment/decrement "positions" the slice on a non-existent cylinder (as only the raster give the illusion of a cylinder)...

code will be released soon for all these remakes.. it's all so basic. The challenge on Amiga was really to optimize the code so it runs well within a single VBL