Dark Bit Factory & Gravity

PROGRAMMING => General coding questions => Topic started by: spitfire on October 13, 2008

Title: Playing a mod
Post by: spitfire on October 13, 2008
Im using fmod to play a mod I ripped with winuae. It plays correctly in winamp but in my program it seems to mess up the higher pitch tones.

   FSOUND_Init(44100, 32, 0);
   FMUSIC_MODULE * sawng = FMUSIC_LoadSong("8.mod");
   FMUSIC_PlaySong(sawng);


Any ideas?
Title: Re: Playing a mod
Post by: Shockwave on October 13, 2008
It's a difference in the way winamp and fmod play the song Spitfire, these old trackers all have thier differences and different sound effects used, especially in chip songs where they are more noticeable sound different in different trackers.

Luckily it is easy to fix.

You could try the resources page;

http://www.dbfinteractive.com/downloadmenu.php

Look for utilities for a file called mod 2 xm

This is what I have done to the song for you, I attached it to this post, I converted it to XM and then changed the file back to .mod so it still works with your program.

Cool too that you are making a remake ;) It will need to be one single file btw.
Anyway, hope that helps.
Title: Re: Playing a mod
Post by: spitfire on October 13, 2008
Oh I thought fmod was broken. Thank you very much!
Title: Re: Playing a mod
Post by: Shockwave on October 13, 2008
No problem :)

Thanks for supporting the comp. It's a really cool song btw.