Dark Bit Factory & Gravity
PROGRAMMING => Other languages => Yabasic => Topic started by: combatking0 on November 14, 2008
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I'm trying to port one of my old YABASIC games from my PS2 to Jim's emulator, but I cannot get the
Control menu or the main game to work (see attached file)
All I get in the controls is the button list, but the diagram from the DRAWPAD subroutine doesn't appear.
The game is messed up too, but the code is exactly the same as on my PS2.
It works fine on my PS2 though. Might it be an option which has been set incorrectly?
My display options are set to:
Sync to 50Hz (enabled)
Single Buffer (disabled)
Force Flush Rate (enabled)
And I am using version 1.6 b3.
Please help - I hope to demo a larger program at the RCM Open Day, but this is stopping it from working :(
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I'm guessing that you didn't fix it up in time?
Hope you enjoyed the openday nevertheless!
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No, but I've figured it out now - I was drawing some genereic static text to the buffers before using them as they were intended for dynamic bits, which works fine on the PS2, but not for some reason in the emulator.
It makes the menus and game run a tiny bit faster on the PS2, but the emulator should work without this "enhancement", so I'll re-write the drawing routines to compensate.
I ended up using the PS2 version from a memory card and demo disk. Worked quite well. It was a good day, but I was only there for about an hour and a half :(
Public transport problems and all that.