Dark Bit Factory & Gravity
GENERAL => Projects => Topic started by: Shockwave on June 27, 2006
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Sorry I haven't been posting many code snippets lately, the reason being that I am working on a new production with Wham and Roly.
Here's some shots to whet your appetite, a release is probably going to be a few weeks because I still have at least 3 parts to add and I have to get the music.
This really looks unbelievable when it's moving.
By the way, I will be releasing the full source code with the demo.
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Drool! ;D
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Going to do some more tonight I think.
I want to make a 3D starfield from metaballs for the intro, Optimus had a 2D one and that looked great, wanna see if it's possible in a decent frame rate in software now :)
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screenshots look promising!
/me is waiting! :)
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Cool! I have recently made a 3d starfield with ma blobs too, it's a surprise, maybe I'll use it for a PC intro planned and also for my GP32 demo that is almost about to finish (I hope). On the PC it's quite smooth with 512 zooming blobs in 640*480. I've done some quite nifty optimizations that are different in PC or GP32 ^-^
p.s. The fourth screen is interesting? What is it? Some rasterbar that fades the color of that logo or something diferrent? Gives me some nifty ideas =)
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those fire spheres definitely whet my appetite.
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More! More!
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Looking really nice. Can't wait to see it in action.
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Thanks for the positive anticipation! I hope that the final product lives up to the hype :)
Optimus, yeah, I have used a raster fade on the logo, it's quite nice but looks a bit better than just doing a straight fade.
Working on the 3D metaball starfield atm. Can't wait to see your version!
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Looks rad!!!!
Warping fire?
O0
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I did have a warping version Rel but I removed the warp, unfortunately it hit the speed too much on some systems it still looks ok though.
I will definately be releasing the full source code to this when it's done, I just have a couple of effects to add and then a little bit of spit and polish.
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If you're using GL, you can warp it with texture coords w/o any speed loss. But I would quess this is some bad-ass pixel pushing magic. :*)
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Yep It's just keen pixels using tinyptc, I tried the warp two ways, first with an affine map and then with some sin and cos and I was sad to lose it but the gain of about 40 fps on my system meant that I had to do it :(
Maybe when I start playing with GL I'll do a better version :)
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ha! I saw this on Pouet and I loved the spheres made of flaming dots. Finally I get to say hello to the authors.
@Hello, nice work@
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Why, thank you :)
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Forgive me for asking, but is no. 3 a d20 per chance?
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If I knew what you meant Slinks I'd answer you!
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d20 = 20 sided die.  Role playing terminology.
Is the 3rd picture a icosahedron?
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:) Yes it is an icosohedron.
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what i was most inpressed with shockwave if your fire spheres i really like the way the fire moves i did a demo based on your sin wave fire once but it just didnt look any where near as good.
what i did was drop my object in the flame buffer then move the object about it looked cool but not as cool as this.
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Yep I remember that Nino, in fairness I thought that it looked fine, the only thing that killed it a little bit was that the resolution was too high for the effect to run fast enough in Blitz. It can start to look a bit dicey when the frame rate drops. I'd like to see you do a CPP version.
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hmm yeah why not would you like to see a straight port for comparison or a modifyed version as i already have a 3d engine in dev cpp so it wouldnt be too hard to burn them?
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It would be good if you could get something releasable as a demo even :)
There are lots of things that would be cool to burn. I think it would be nice to see some different things burnt!
If you are talking about porting my code straight over, help yourself :)
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not sure about a releasable demo as i dont seem to have the patiens for it.
what ill do is a straight port of your version to see how it compairs then in my 3d engine i might set a flag on fire perhaps the italian flag or something like that.
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As long as you have a laugh doing it, that's the main thing.