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ARCHIVE => Archive => Useful links => Topic started by: bikerboy on December 11, 2008

Title: Irrlicht Wrapper for 3D games and applications
Post by: bikerboy on December 11, 2008
while searching for tutorials i bumped into this very interesting one.

it's about a 3D engine, the .zip file in that thread contains a lot of examples to play with.

and from what i can tell you can even make a doom clone with this one, or even some nice effects for a demo , the choice is yours ;D

a copy of the thread to see what it is about:

Quote
So I have been experimenting myself with writing a simple wrapper, the one supplied here is a basic version that only exposes 76 commands but covers quite a wide range of Irrlicht engine features.

Edit: The latest version is now 0.5 wrapping Irrlicht 1.4 with 175 commands and Linux Support

I have included the binary and source of the DLL in the package, you may like to rebuild the DLL from the included source yourself. The DLL was created using Code::Blocks and the mingw32-gcc tool set. I only have the resources to build it on Windows but the code should be easily portable.

http://www.freebasic.net/forum/viewtopic.php?t=3584 (http://www.freebasic.net/forum/viewtopic.php?t=3584)

and a tutorial based on that 3D engine can be found here:

http://irrlicht.sourceforge.net/tut_newton.html (http://irrlicht.sourceforge.net/tut_newton.html)

]and the engine homepage:

http://irrlicht.sourceforge.net/index.html (http://irrlicht.sourceforge.net/index.html)

happy 3D coding guys :D

EDIT: just remembered that HotShot wrote about it here -> http://www.dbfinteractive.com/forum/index.php/topic,3770.0.html (http://www.dbfinteractive.com/forum/index.php/topic,3770.0.html)
Title: Re: Irrlicht Wrapper for 3D games and applications
Post by: Hotshot on December 12, 2008
It is good one when person know how to do it.  :)
Title: Re: Irrlicht Wrapper for 3D games and applications
Post by: bikerboy on December 12, 2008
yes its a nice engine with helpfull examples for freebasic too.

one of those examples is a game like quake style :P

it's not that hard too, all it takes is to understand and study the examples and modify them a bit to your needs :P

(not for my level of experience with freebasic though) ::)