Dark Bit Factory & Gravity
GENERAL => Challenges & Competitions => Topic started by: Optimus on December 15, 2008
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Initially I had a different idea for this one. There is a wolfenstein made of LEDs and effects in the wall. Most of the walls and effects do not follow the idea I had initially in mind. To go near one of these effect walls and see that they are also made up of LEDs. LEDs inside LEDs. Only one kind of wall follows this idea, the one with some fuzzy blinking lights, just go and stick near that wall and see the main LED pixeled gfx in big, made up from smaller pixel gfx LED that makes the whole primary display. Like secondary displays inside primary ones. It never worked well with the other effects and I couldn't draw a good led in just 4*4 pixels.
The demo is a bit interactive. You just have to use the arrow keys to move around the maze and see all the effects. Hope you like it. It was great for my to code this one after so much time of inactivity. Well, I should be studying or searching for a job now :P
p.s. The primary display is deliberately damaged (has malfunctioning lines). Each LED has it's unique R,G or B color as stated in the rules, just changing the shades. I hope I didn't screw up with some other rule.
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nice one man :)
with what buttons do i move around? the arrows doesn't seem to work, and the displai is not moving either.
this is what i see (attached).
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Bikerboy, try using the numeric keypad :)
This simply rocks Optimus, well done :D
Really nice ray casting and collisions and effects :)
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Hell yeah ! It's awesome !
Very cool entry, It was like being in kind of a demo museum ;D
:goodpost:
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Oh shit, yes the numeric keyboard. I forgot to also allow the arrows. My hand prefers the numeric keyboard arrow setup than the usual (and people look at me strange :) and so I even forgot there might be some people confused (especially in laptops where the numeric arrows are weird :P)
Thank you, this raycaster has still one annoying bug to fix oneday (some rays don't manage to hit the proper wall for a single column at times).
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wow a L.E.D. doom :P :P :P
really nice man, with varius effects on the walls.
an idea, maybe put some color on the floor and ceiling also :) , and make it slightly faster to walk around :)
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Looks really great considering what limitations you have for resolution!
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A-W-E-S-O-M-E :clap:
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It's great when you get really close up to the fx, and the popping from big leds to little leds close up seems to work.
What is the purpose of the upper bits of the red and blue overlay?
Jim
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What is the purpose of the upper bits of the red and blue overlay?
I wanted to seem like some lines of the lcd are damaged and not displayed properly but maybe I shouldn't, it looks a bit ugly.
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I like it. Maybe you could add some doom music ;)
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DOOM LEDS? whoa :o :o :o
That is very good ;D
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Very oldshoolish :), nice work
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Wow. You can do awesome work in insane limitations, optimus!
I like the blinking display best, but those all are nice.
I loved back in the day wolf3d too and admittedly have been looking (too?) many many many times some of the carmack's old source.
Love the collision detection!! Very smooth.
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Good idea.
I am on a laptop , so the numeric keys are not really easy to use. But I was moving in the LED's room and the collision detection is very well implement ;)