Dark Bit Factory & Gravity
ARCHIVE => Archive => Useful links => Topic started by: Hezad on December 21, 2008
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Well, the title is self-explaining so let's jump in the subject :)
- http://www.realtimerendering.com/intersections.html (http://www.realtimerendering.com/intersections.html)
A huge list of intersections calculating (very very useful for raytracers). There are several links for each intersection so even if there's a broken link, you should find what you want.
- http://raphaello.univ-fcomte.fr/Ig/Radiosite/Radiosite.htm (http://raphaello.univ-fcomte.fr/Ig/Radiosite/Radiosite.htm)
A complete radiosity tutorial (in french though).
- http://www.cgtextures.com/ (http://www.cgtextures.com/)
You need textures ? I mean *good* textures ? Check this website !
- http://www.mandelbrot-dazibao.com/HSV/HSV.htm (http://www.mandelbrot-dazibao.com/HSV/HSV.htm)
An awesome tutorial about the HSV color space.
- http://www.easyrgb.com/index.php?X=MATH (http://www.easyrgb.com/index.php?X=MATH)
ALL formulas to convert color spaces (a huge list of different color spaces).
- http://rel.betterwebber.com/index.php?action=contents&item=Tutorials (http://rel.betterwebber.com/index.php?action=contents&item=Tutorials)
Relsoft's website's tutorials section (Heya rel ;D). You wanna code 3D software stuff ? Check it's 3D tutorials (Bottom of the page). And there are also a lot of very very cool tutorials.
- http://www.cescg.org/CESCG-2004/web/Zdrojewska-Dorota/ (http://www.cescg.org/CESCG-2004/web/Zdrojewska-Dorota/)
An article about fog rendering. A must-read if you wanna add fog to your 3D engine !
- http://groups.csail.mit.edu/graphics/pubs/thesis_drdaniel2.pdf (http://groups.csail.mit.edu/graphics/pubs/thesis_drdaniel2.pdf) (PDF [big file])
A thesis of M. Daniel Vlasic about Fake Phong Shading. Contains a huge quantity of useful informations about general shading techniques too. A must-read !!
- http://igad.nhtv.nl/~bikker/articles/various/tut_lighting.htm (http://igad.nhtv.nl/~bikker/articles/various/tut_lighting.htm)
A small article about shading. Presents some ideas about light handling.
- http://www.royriggs.com/obj.html (http://www.royriggs.com/obj.html)
A short description of the OBJ file format. Useful if you wanna write your OBJ importer.
- http://local.wasp.uwa.edu.au/~pbourke/dataformats/obj/ (http://local.wasp.uwa.edu.au/~pbourke/dataformats/obj/)
A very (VERY) complete description of the OBJ file format. :P
- http://meshula.net/wordpress/?page_id=93 (http://meshula.net/wordpress/?page_id=93)
A reflexion about rendering engines.
- http://www.gamedev.net/reference/articles/article791.asp (http://www.gamedev.net/reference/articles/article791.asp)
A very short article about simplified Environment Mapping.
- http://www.gamasutra.com/features/20001110/oliveira_01.htm (http://www.gamasutra.com/features/20001110/oliveira_01.htm)
"This article presents, in two parts, a detailed implementation of refractive texture mapping for a simple water wave simulation using directional sine waves applied to a flat polygonal mesh."
- http://www.geocities.com/siliconvalley/park/9784/vgophong.txt (http://www.geocities.com/siliconvalley/park/9784/vgophong.txt) (txt)
Phong shading : "What I've tried to do is explain the factors of the phong lighting equation -- what parts do what, and why it works."
- http://www.devmaster.net/articles/shadow_volumes/ (http://www.devmaster.net/articles/shadow_volumes/)
A very cool article about shadow volumes.
- http://graphics.cs.lth.se/research/shadows/ (http://graphics.cs.lth.se/research/shadows/)
The shadows rendering home page ! A HUGE list of different resources about shadow rendering.
- http://www.devmaster.net/articles/shadow_techniques/ (http://www.devmaster.net/articles/shadow_techniques/)
An article about the different shadow generation techniques.
VoilĂ :)
Final notes : Some of you may recognize some of those sites. I found some of those links here indeed. If you have some cool links about 3D/graphics coding you want to share, don't hesitate to post it here (but please use the same scheme : a list bracket for the link and a little description below for clarity)
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K++ .. thanks a lot for this cool link-list and for taking the
time to comment each link!
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Very Nice.
Have a karmoid.
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Nice and useful links here!
Boozin' on the web i get stumble upon this one: http://freecomputerbooks.com (http://freecomputerbooks.com), maybe this one could be useful for some ppl here.
@Shockwave: feel free to remove the post if you think those books links sounds legally controversial. I just wanted to share knowledge with you all. (since I'm actually unable to get back anything out of my past coding skills, lack of time is not my friend!)
Cheers! ;)
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Wow, wonderfull resources, over looked this the first time round. Cheers Hezad K++
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I'm little sick these days, i didn't find any reference to "The Demo Effects Collection" ... not a real resource unless you need to do some coding for SDL enabled platforms...
http://demo-effects.sourceforge.net/
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Interesting oldschoolish link!