Dark Bit Factory & Gravity
GENERAL => Projects => Topic started by: Shockwave on January 16, 2009
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This is going to be an invitation for the next retro computer museum event.
Perhaps if my fellow group members in Codigos like it I'll even release it as a 32kb in the scene, but for now I have done a few things different to normal and I'd appreciate a little bit of testing please!
What I am hoping is that the display you get is the same as the screen shot.
I'm not looking for ideas for the intro (yet!) as it's going to change a fair bit, I'm more concerned that what you see is the same as the shot.
Many thanks guys.
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Whoops, wrong archive
Sorry!
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Works fine on mine mate. Thanks for this!
DrewPee
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If it fails anywhere I'll be grateful to know what machine / card :)
Thanks.
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same as screenshot here.
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works fine (geforce 8800).
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Is OK here too. Pretty fx. Windowed it probably needs WS_EX_TOPMOST else the window doesn't appear on top. When you click/alt-tab it to bring it up, it turns back in to an edit box (that's the tiny framework "edit" class problem), click it again and it will crash.
Jim
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Yup. Sweet effect, runs smooth and looks like screeny.
Message handling in windowed mode is wrong. To repro-
duce it:
- Open fx in window mode
- Click outside the window
- Try to re-activate fx window
On my machine this results into a crash.
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Only problem is that my head is spinning :)
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Thanks for the feedback, the edit bug is a well known *ahem* feature of the hacked framework, the same thing is true of everything made with it, I'll add WS_EX_TOPMOST but I don't think that the other bug is going to be fixed sadly.
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Work fine on mine and lovely Shape ;)
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Nice colors and design idea.
I just found a little bug with your shape connection when it rotate, take a look at attached image, I have marked it with an arrow
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I would like to mention that most modern flat-screens are not 4:3 anymore.
On many devices hardware-scaling 800x600 results in ugly artefacts and wrong aspect ratio.
It's totally okay if you can't support every display's native resolution but when running in windowed-mode I'd atleast like to move the window to some appropriate position.
As long as you're not heading for 4k, please spend a couple of bytes on ergonomics.
I'm sure many users will appreciate your effort.
The effect and colour-sheme reminds me very much of this (http://www.dbfinteractive.com/forum/index.php/topic,3065.0.html) btw.
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Ack thanks rbz, I hadn't calculated PI accurately enough, I fixed the gap.
Hellfire, yes, you are right of course, I'll alter the windowed mode.
The intro is indeed quite similar looking to that Fegefeuer cracktro by Widowmaker, I like the overlapping squares effect in that intro.
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Runs smooth. Nice design.
- NVIDIA GeForce 8500 GT
- Athlon 64 X2
- 2 GB
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Thanks.
I'm stuck for an effect to happen in the middle now.
I attached a new version with some of the issues fixed, Anybody got any ideas what I can put in the middle?
It's not essential that the chessfield stays.
I would definately like to do something cute looking.
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Shockwave,
Would it be possible for the logo to go there? with something done to that? Just a thought?
Drew
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Yes that could be done :)
I am looking for an effect really though... The logo doesnt really suit the visuals so I was going to display the logo at the start and transition between them.
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The purpose of a "background-effect" is to give a feeling of "depth" to whatever is in front of it.
But it's rather difficult to figure out the depth of the chessboard, for several reasons:
- there is no shading but a constant 2d-colour-gradient (which is irritating)
- the chesspattern repeats too often, so you can't tell a direction from the visible edges.
- there is no connection between the board and shape in front of it
So in my opinion it doesn't really work well as a background-effect and it's hard to tell anything that could "fit" in front of it.
Maybe I would try to give the chessboard some structure or make bars out of it, like this
(http://ada.untergrund.net/screens/k/klone_5.jpg) (http://ada.untergrund.net/showdemo.php?demoid=24)
- just with a "something cute looking" color-sheme ;)
That could make a nice scroller, too...
Maybe you can make that shape in front of the board some sort of lens to disconnect the background when in- and outside of the shape.
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Yes, you're right... It does need something to give it a sense of depth doesn't it?
Thanks.
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Ja. Indeed. Very good answer, Hellfire. Makes sense!
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Well smart Shockwave; just love that shape shifting outline.
I'll think up some ideas for you; the main one that springs to mind, is transition effects for images of PC's / sinus text writter - both on and off.
I also remember you doing a nifty text writter in Blitz, where you used different sized fonts to make the letters fly onto the screen.
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I really like Hellfires idea of using a greeble (spelling?), I'll favour a tunnel because that will leave a nice hole in the middle that I can do something with.
I remember that typer Clyde, that could work with a nice squidgy font.
I have to talk nice to Dicab to make me a nice mesh for the middle now.
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I really like Hellfires idea of using a greeble
I'll favour a tunnel because that will leave a nice hole in the middle that I can do something with.
I have to talk nice to Dicab to make me a nice mesh for the middle now.
There's also a 3dsmax-plugin called greeble (http://www.greeblelicious.com/thumbnails.php?album=toprated) (which obviously inspired texas (http://www.pouet.net/prod.php?which=51448)).
Maybe you can create the geometry procedurally by randomly extruding/scaling faces of your mesh:
(http://www.greeblelicious.com/albums/userpics/10057/normal_greeble_tube.jpg) (http://www.greeblelicious.com/albums/userpics/10057/greeble_tube.jpg)
I'm not quite sure if that "hole" works well with your foreground-shape, but it's worth a try...
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Wow - that looks stunning!
DrewPee
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That's pretty good artwork there you posted here Hellfire.
Thanks man for posting ... those pics would rock as a poster
in my room :kewl:
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3D Star wars Tunnel like what Hellfire show the picture is really amazing and I am sure shockwave can do it 8) ;)