Dark Bit Factory & Gravity
PROGRAMMING => Other languages => Yabasic => Topic started by: Wenlock on March 07, 2009
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Hi guys
I found a demo disc with YABASIC on it a few months ago, found the archived listings and I've been typing them in on a PS3.
A couple of things I've found, PS3 seems to run YABASIC faster, but one or two demos produce no results at all. In fact the processor seems to have hung part way through the code. And, the colours look more intense on the PS3
I've ported the saves to a USB stick and even posted a few at www.geocities.com/wenlockburton/yabasic
I've even copied some to a PS2 memory card and run them on a PS2.
Best fun I've had since the Tandy Colour Computer!
Wenlock
Australia
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Hi Wenlock, it's really great to see that somebody else has discovered the pure fun of using PS2 Yabasic, allbeit on a PS3 :)
Even though there are perhaps only about four people in this community that still program with Yabasic, this whole website actually owes its' existance to this wonderful little language.
In its original PS2 incarnation it provided a new, free, accessible level platform for people to develop on and many people here will remember a good three years when it was really popular with lots of new listings being posted every week.
Nowadays it's not quite as popular but there are still quite a lot of people here who would find your experiments interesting to see.
We can run your listings with Jims emulator for PS2yabasic so feel free and post anything you make that you want to share with all of us.
You can get some info about the emulator >HERE< (http://www.dbfinteractive.com/forum/index.php/topic,758.0.html).
I want to welcome you to dbfinteractive and I hope that you stick around. :hi:
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I'll certainly have a look at your code. I don't have a PS3, but it's great to see some new blood in the YABASIC family.
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Cool, If I write anything worthwhile I'll post it for you. So far I've been so busy typing the code and enjoying the results.
Shockwave, how many of yours have I typed? I didn't count, but a lot of the files I got from Jim's site would be your work! Great effort. Wonder what became of the others?
I'm not only using the code on PS3 though, I've got 2 PS2s here that can be used too. I've got the PS2 memory card adaptor so I can transfer saves back and forth.
Wish there was a quicker way to get the code into PS2 saves though!
I have written a controller tester and a simple testpattern program. Colour bars, crosshatch, convergence rasters.
I'm getting distracted watching the animated emoticons! :o
Wenlock
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There used to be a device called "X-Port" which you could use to transfer saves between PS2 memory card and PC, perhaps you could be able to pick one up from Ebay?
Might save you some typing :)
Glad that you like the things from Jims site.
Try some of Stonemonkeys programs too, they are excellent.
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Hi, I'll look out for an XPort, can't get the emulator to run anything, it keeps giving non-existant errors. Windows 98SE maybe?
Typing this on my PS3, works ok!
I got TVISUAL working after reading about it, your demos rock!
Wenlock
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If you have PS2 Linux, you can xfer the text files directly off a memory card and on to a PC. I've actually had one guy post me his memory card so I could do that for him. I know how painful it can be re-typing stuff!
Jim
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That sounds like a good solution Jim, don't think PS2 linux was sold in Australia though.
I don't have a spare PS2 memory card, but it is possible to transfer the files from a USB stick using the PS3.
Wenlock
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It was definitely sold in Australia 'cos I bought one :)
The problem with exporting via PS3 USB is I think the save games get an extra layer of effectively unbreakable encryption round them. But it'll still be worth looking.
Jim
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You can also use action replay max, any of the later versions support putting the files on usb sticks but you will have to strip out some junk with a hexediter (some kinda header for max save files) the rest was all plain text when I did it
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Still typing those listings, cool stuff!
Hmm, might have a lookout for PS2 Linux. Been running Puppy Linux on the PC for a while now, beats crap out of Windows 98. Wonder if it works ok on PS3?
The PS3 saves do have the code in plaintext so not sure what the extra encryption might be.
I wish Fryer had ever commented his listings. Ah well I have managed to debug ok so far.
Wenlock
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I wish Fryer had ever commented his listings. Ah well I have managed to debug ok so far.
Finaly prophecy is fullfilled.
I remember talking with him and asking him about this very thing if someone got stuck in his listing in a few years time.
Who would have thought that it would have come true :)
Fryer's stuff was great, comments or not though :)
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Ha!
That was fun, pity he wasn`t here to read it!
I did`t get stuck, but stomping my typos out would have been quicker with a few comments or human-friendly names.
I`ve typing a few in from here, some pretty cool stuff. coiworm, buncball, lotto' working on BflyFbal as I tap this out on my DSi.
Should put YABASIC on it! (-
Wenlock.
ps:italso recognises handwriting!
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Sorry.
There were some problems with yabasic, like the more text in the program the slower it would run. I admit though that I am guilty of not commenting anything.
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No worries, I`ve worked my through worse than that.
Many listings for Tandy Colour Colour ran out to 30k of code with no comments. Lines packed so they didn,t print right. Many commands on one line.
Spaces were stripped out too.
I did a few like that, mainly coz the gfx used the sam memory as the program. 2 gfx pages used 12k so you could only write 20k code in your 32k ram!
There was even a prog to pack your programs for you.
Wenlock