Dark Bit Factory & Gravity
GENERAL => Challenges & Competitions => Topic started by: TinDragon on March 23, 2009
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Well I made this vector clock for the time challenge but I cant think of anything really interesting to do with it since rotating it kinda makes it hard to read the time and spoils its usefulness as a clock. So here it is as a Clock :)
Its rendered using a version of TTD's old vectorlib and seems to keep good time :D
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Yay, nice to see the vectorlib used again and thanks for entering the challenge :)
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Cool 3d clock!
It looks like you are using perspective in the rendering, much more interesting visually.
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Yep its a 3d in 2d based engine originally coded in blitz2d, the version here is using max2d. I was tempted to have the clovk spin about but as i said it makes it impossible to read the time :D
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Simple, but effective, good work.
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cool RETRO of 80`S ;) :)
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That's looks very cool - wants me to have an additional
camera flight "through" the clock.
Nicely done!
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Glad people like it :)
For those that want to see it do alittle more than tell the time, here's a slightly spinning version with alittle zooming just to show the clock is actually in 3d, however I have noticed that due to the large polys used to make the hands that at certain angles the z depth seems to break, but thats down to my cheap z test ;)
Cheers
Jon
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Yeah ... cool. Now add a slalom camera ride through each
hour box ;-)
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Nice, and I agree with Benny, a little bit more work on it and it could really rocks!
Imagine this clock on a nice floor texture, some lights and camera path running around, it would be great.
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Never got textures into the old vectorlib :-[
But perhaps I can recreate the effect in my new ogl engine, would be something nice to test while i add new features as well, :inspired: