Dark Bit Factory & Gravity

GENERAL => Challenges & Competitions => Topic started by: TinDragon on March 23, 2009

Title: [Time Challenge] Vectorlib Clock
Post by: TinDragon on March 23, 2009
Well I made this vector clock for the time challenge but I cant think of anything really interesting to do with it since rotating it kinda makes it hard to read the time and spoils its usefulness as a clock. So here it is as a Clock  :)

Its rendered using a version of TTD's old vectorlib and seems to keep good time  :D

Title: Re: [Time Challenge] Vectorlib Clock
Post by: Shockwave on March 23, 2009
Yay, nice to see the vectorlib used again and thanks for entering the challenge :)
Title: Re: [Time Challenge] Vectorlib Clock
Post by: Pixel_Outlaw on March 23, 2009
Cool 3d clock!

It looks like you are using perspective in the rendering, much more interesting visually.
Title: Re: [Time Challenge] Vectorlib Clock
Post by: TinDragon on March 24, 2009
Yep its a 3d in 2d based engine originally coded in blitz2d, the version here is using max2d. I was tempted to have the clovk spin about but as i said it makes it impossible to read the time :D

Title: Re: [Time Challenge] Vectorlib Clock
Post by: zawran on March 24, 2009
Simple, but effective, good work.
Title: Re: [Time Challenge] Vectorlib Clock
Post by: Hotshot on March 24, 2009
cool  RETRO of 80`S  ;) :)
Title: Re: [Time Challenge] Vectorlib Clock
Post by: benny! on March 24, 2009
That's looks very cool - wants me to have an additional
camera flight "through" the clock.

Nicely done!
Title: Re: [Time Challenge] Vectorlib Clock
Post by: TinDragon on March 24, 2009
Glad people like it :)

For those that want to see it do alittle more than tell the time, here's a slightly spinning version with alittle zooming just to show the clock is actually in 3d, however I have noticed that due to the large polys used to make the hands that at certain angles the z depth seems to break, but thats down to my cheap z test ;)

Cheers
Jon

Title: Re: [Time Challenge] Vectorlib Clock
Post by: benny! on March 24, 2009
Yeah ... cool. Now add a slalom camera ride through each
hour box ;-)
Title: Re: [Time Challenge] Vectorlib Clock
Post by: Rbz on March 25, 2009
Nice, and I agree with Benny, a little bit more work on it and it could really rocks!

Imagine this clock on a nice floor texture, some lights and camera path running around, it would be great.
Title: Re: [Time Challenge] Vectorlib Clock
Post by: TinDragon on March 25, 2009
Never got textures into the old vectorlib  :-[

But perhaps I can recreate the effect in my new ogl engine, would be something nice to test while i add new features as well,  :inspired: