Dark Bit Factory & Gravity

PROGRAMMING => Other languages => Yabasic => Topic started by: Wenlock on April 25, 2009

Title: Copcube
Post by: Wenlock on April 25, 2009
Finally got copcube working.

The bug was my fault, uppercase instead of lower.  No data = no cube!

Hmm,looks like the cpu discovered acid! (-:

So that`s what the copper did in the Amiga.  I did know someone who got one of the first that shipped to Melbourne.  The genlocker was PAL in - NTSC out though - shame.  Amiga users seemed to have trouble beleiving other computers didn`t have a blitter - odd.  I think it would have been possible to do effects in the border on a Tandy colour computer, but there`s only two colours to do it with.  irq and firq were derived from tv sync, but pal version had two gaps in firq where extra lines were inserted.  Oops!


I`ve run a few on a real PS2 now, a half dead one that doesn`t play CDs.  It`s hooked up to a 27" tv so demos can look impressive!

Wenlock
Title: Re: Copcube
Post by: Shockwave on April 25, 2009
Do you hae a link to the original listing for Copcube so I can try it in the emulator Wenlock?
Title: Re: Copcube
Post by: Wenlock on April 25, 2009
What?   You didn`t keep a copy?

Ok,I use http://members.iinet.net.au/~jimshaw/Yabasic/yabres/yabres.html#demos

Scroll down to Shockwave and it`s listed below.

It displays a wavy cube with rolling horizontal colours in th background.

Wenlock.
Title: Re: Copcube
Post by: Shockwave on April 26, 2009
Ah I remember it now.

There are some pretty bad fill bugs on that routine, it runs at full frame rate in the emulator.. As I recall it was kind of slow on a PS2 :)

Title: Re: Copcube
Post by: Clyde on April 28, 2009
Memories of the 1st DBF release the Blurr Intro :)
Title: Re: Copcube
Post by: Wenlock on April 29, 2009
Just typed blurr the other week, not too bad.
copcube runs better on PS3, sounds like its like the emulator.

Cya!
Title: Re: Copcube
Post by: Shockwave on April 29, 2009
Nah mate the fill bugs were there on the PS2 as well, I remember them :)
Title: Re: Copcube
Post by: Wenlock on April 30, 2009
I`ll have to take ya word forit.  I haven`t run it on a PS2 yet.  I did see some gaps while I was debugging with a patch to print veriable values on the text screen.

The text screen is massively slow!

Now, where`s that PS2 memory card.

Wenlock.

Title: Re: Copcube
Post by: rain_storm on April 30, 2009
Nice effect I was sure that I went through all the demos on that archive but cant remember this one. Then again there are a lot of demos in that list