Dark Bit Factory & Gravity

ARCHIVE => Archive => Useful links => Topic started by: Hotshot on July 03, 2009

Title: Ray-Casting Tutorial
Post by: Hotshot on July 03, 2009

Worth studying if you are interesting in Ray-Casting!!! :)

http://www.permadi.com/tutorial/raycast/ (http://www.permadi.com/tutorial/raycast/)
Title: Re: Ray-Casting Tutorial
Post by: Shockwave on July 03, 2009
That's interesting just for the purposes of Nostalgia :) Not a bad explanation of raycasting, the sample voxel program was pretty good.
Title: Re: Ray-Casting Tutorial
Post by: ferris on July 04, 2009
K++ for finding this; I used it long ago for something in B2D but lost this article.. and I'm so happy you've found it!!

Thanks :)
Title: Re: Ray-Casting Tutorial
Post by: Hotshot on July 06, 2009
I am good finding good links that are useful to people like you  ferris  ;) :)
Title: Re: Ray-Casting Tutorial
Post by: rdc on July 14, 2009
I am not trying to high-jack the thread here, but thought I would add another raycasting tutorial to this to keep them all in one place. Lode has a good tut on raycasting as well as a working C++ demo in source code. It uses his QuickCG library which is quite easy to use and set up.

http://www.student.kuleuven.be/~m0216922/CG/index.html