Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: DrewPee on July 09, 2009

Title: Vector Demo WIP
Post by: DrewPee on July 09, 2009
A first for me . . .  a vector based demo that I am working on . . . I am pleased with the results so far so I thought I would share, okay?

Drew
Title: Re: Vecto Demo WIP
Post by: benny! on July 09, 2009
Looks very oldschoolish. Reminds me on thrust. I like the fact, that
the points are a bit more highlighted than the lines. That does look
good.

Nevertheless, I would definately add z-rotation. I think this would be
mandatory for a vector demo IMHO.

Other than that - everything runs smoothly.
Title: Re: Vector Demo WIP
Post by: Clyde on July 09, 2009
Nice start drewpee dude; might be a tad on the darkside, if thats the style your going for then cool, i'll get my coat. Also when you next update, I'd put in the escape key for exiting as well as the mouse button.
Title: Re: Vector Demo WIP
Post by: DrewPee on July 09, 2009
Thanks for the input guys! ;)

Sorry i forgot i changed the exit key to the space bar for testing purposes! ;)  :whack:
Title: Re: Vector Demo WIP
Post by: Shockwave on July 09, 2009
That's a really nice look you have going on there mate :)

Nice to see something new by you always and I totally love those asteroids!
There are so many cool things you cann add to this, as benny said, the style of highlighting the points is effective, I guess that I'd love it even more if there was a bit of glow on the image, to remind me of the display on the vectrex.

Even without the glow it looks very effective.
Title: Re: Vector Demo WIP
Post by: rdc on July 10, 2009
Very cool.
Title: Re: Vector Demo WIP
Post by: benny! on July 10, 2009
Yeah. A glow on the lines would definately rock. Maybe you
can implement that.
Title: Re: Vector Demo WIP
Post by: Shockwave on July 10, 2009
Btw.. Unless you are going to post source for this it needs to be put into debug testing and feedback mate.
Title: Re: Vector Demo WIP
Post by: DrewPee on July 10, 2009
Thanks again gus! ;)

@Shockwave - I will be posting source code but it is very messy! :) I will post it once I have tidied it up!

Drew
Title: Re: Vector Demo WIP
Post by: hellfire on July 10, 2009
Nice one!
Anti-aliased lines (http://courses.ece.illinois.edu/ece390/archive/archive-f2000/mp/mp4/anti.html) would make it more slick.
Title: Re: Vector Demo WIP
Post by: Jim on July 10, 2009
I like it!

Jim
Title: Re: Vector Demo WIP
Post by: Shockwave on July 12, 2009
Moving to debug testing and feedback, no source posted yet, I'll move it back if you post the source.
Title: Re: Vector Demo WIP
Post by: Pixel_Outlaw on July 12, 2009
Great start!

Add alpha channel anti aliasing like everyone else said. :)

There is still quite a bit you can play with too. Maybe you can allow asteroid to asteroid collision checking?
Title: Re: Vector Demo WIP
Post by: Shockwave on July 12, 2009
I think that collision detection would elevate this into something much better, and after reading the comments above, my wish list would be;

Anti aliased lines.
Rock rotations.
Collisions.
Glow.

Then it would rock (no pun intended).
At the moment it is a nice concept but needs those finishing touches.
Title: Re: Vector Demo WIP
Post by: ferris on July 12, 2009
Rotations on ALL would be nice, and some camera movement aswell...not to mention i think WU pixels MUST be done....but definitely a good start :)
Title: Re: Vector Demo WIP
Post by: DrewPee on July 13, 2009
Thanks guys! I will TRY to implement those . . . :( - might be a little beyond me but I will try.

DrewPee