Dark Bit Factory & Gravity

PROGRAMMING => Other languages => Blitz => Topic started by: Clyde on July 13, 2009

Title: [BMAX] Blitz Max Coder
Post by: Clyde on July 13, 2009
Here's issue 0.1 of the adobe acrobat mag for Blitz Max.
Blitz Max Coder (http://www.blitzmaxcoder.com/index.htm)
Title: Re: [BMAX] Blitz Max Coder
Post by: Pixel_Outlaw on July 14, 2009
WOW this looks fresh!

I'll read and reply in a bit.

EDIT:

Amazing, this is really great! I'm going to really sit down and study the spline section of it when i get a chance. I've always copied and pasted code for splines without really understanding the basic math behind them.
Title: Re: [BMAX] Blitz Max Coder
Post by: zawran on July 14, 2009
Yes its a great idea, hopefully one he will stick with and make more. I also thought the spline tutorial looks interesting, so I will try and work my way though that and see if I can get the drift.
Title: Re: [BMAX] Blitz Max Coder
Post by: Shockwave on July 14, 2009
Splines are great fun, and not just for camera paths.
I havent read the tutorial yet but they are hugely useful things. I particularly like them for simulating electricity effects, you can make some wonderful arcing displays with them.