Dark Bit Factory & Gravity
GENERAL => General chat => Topic started by: Shockwave on July 25, 2009
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Have a look through your unreleased projects and simply post the things that were too crap to release or that you never bothered to finish and will never finish.
I'll start off the hall of shame...
If you want to see how horrible my colour choices can be, download epicfail :)
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hey Shokie... don't be too severe to yourself... I think I've seen worst things in life!
Epicfail brings instantly to my memory of some colour scheme I've come across in C64 scene... I would be happy to be able to release such ***crap things***
;)
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I think you could save the first one with the spinning board object, you just need to change it from that color cycle effect to showing something more interesting, assuming you can control the color on each square you could for example use it to display a sort of led based scrolltext, or some animated image like a smiley or something :updance:
I dont know if you can up the number of squares on its surface but if you could then you can use it like a monitor display, maybe running a c64 like cracktro on it. A demo in demo dispay if you will :D
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I kinda liked the one called epicfail, then other one was more "meh", but as Jon points out, if the number of squares could be a lot more then it could be used as a low resolution spinning display. I most likely have a lot of failed effects, although its been a while since I looked through my old code. Its backed up on external harddrives. I might dig it out and have a look see.
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sources to both are thankfully gone forever :)
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sources to both are thankfully gone forever :)
DOH!!!!
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Nice and fresh fx. Like them!
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Anybody else got any $B4DC0DE to post?
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Well I dunno about badcode but this is from an unfinished intro project. It's from blitzbasic using my custom J2Kversion of the TTD vectorlib which had more rendering modes and some maths lighting code not in the main version, I stopped the project as I was having clipping issues with the faked outline cubes as you will likely spot, plus ofc rendering that many light sourced cubes was affecting the framerate and I didnt yet have the number I really wanted, but at this point I hadnt used any of my tricks to improve its speed ;)
exe size is abit big as i compiled under b3d since b2d doesnt work well on vista anymore.
Cheers
Jon
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That looks pretty cute Tindragon :) There are a few little things that need sorting, such as the camera intersecting cubes sometimes and of the pink border but I think that has some charm :)
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This one is Unfinished 3D modelings(3 Yrs ago) that I have as there wasnt enough lighting effect I have put. There is some place where I havnt clean up the models where u have one texture that overlap other texture making look like bugs or computer glits.
There is EXE files that you can move around by using Arrow keys - one things thought that you cant go backward as I have forgot put that in.
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Thats a heck of an impressive piece of work Hotshot, it must have taken ages.
You can turn around my moving the mouse , really staggeringly good work there.
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Thats a heck of an impressive piece of work Hotshot, it must have taken ages.
You can turn around my moving the mouse , really staggeringly good work there.
Yep it took me about month to make and it wasnt easy!
The software I used are 3D WORLD STUDIO 5.37 versions which best there is!
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here the New Versions but not happy with lighting effect at the moment.
It got no roof at the moment but will have lighting effect on the ceilings :) ;)
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@TinDragon:
Screeny looks very interesting. Unfortunately the programm
ends with an Access violation on my crappy laptop.
@HotShot:
Yup, nice ones!
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A bomberman-clone I once started but never finished:
(http://www.abload.de/img/shadowen9y.jpg)
(sources/exes appear unobtainable atm)
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Bomberman is great, shame we cant play your version.
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Yeah, now we're all stuck with 'Bomberman: Act Zero'
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Bomberman pwns :P
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/me wants to play it, pleeeaase.
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I been digging in my C/C++ folders and found a very early piece of code I did for a vector engine using GDI to draw with, it is a really early piece of coding from when I had just started to use graphics/windows in my code. It was in a way a conversion of some very basic blitzbasic code just to see if I code make something more than the console text programs I had done in C over the years.
The code is pretty horrible as far as coding standards go but it worked, think I will post it up in the C/C++ forum so people can see how it was done tho hopefully they would do it better ;D
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Nice one, I was looking at that code when I was in work earlier on, thanks for posting it :)
Have some good karma.