Dark Bit Factory & Gravity
GENERAL => Challenges & Competitions => Topic started by: LittleWhite on July 25, 2009
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Hello,
Here a little other contribution...
Just because we can do two entries for this competition and this effect is an accident :p
Enjoy,
[EDIT] Here you can download a video: http://www.sendspace.com/file/lvhbsm (~130Mo sorry :s)
Please remember that the video is not really good and vitiate the quality of the animation[/EDIT]
[EDIT2]: 6 Sep 2009: Attachment fixed, with a little surprise, there are the sources ;) [/EDIT]
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Thanks Littlewhite, I cant see the effect here though because its running at far less than 1fps, the screen looks interesting though, what does it do? :)
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1 FPS ... argh...
I have to learn to code ...
In fact, It's one ball at the center ( grey ball ) + 3 balls ( one red ; one blue ; one green ) that grows the picture of the grey. ( At least we can resume like this )
If you give me a good way to record a vid, I can show you ( I prefer a way for Linux, but I can also do this on windows )
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Here's a good program to make video captures mate.
http://www.farb-rausch.de/~fg/kkapture/ (http://www.farb-rausch.de/~fg/kkapture/)
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I will test and if possible send the video ... but I was thinking that kkapture was working only with DirectX ...
I was certainly wrong
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Video uploaded ... ( see first post )
( Not captured with kkapture ( seems to doesn't work ... ) )
I will investigate about the problem of the non recognised shader language. Sorry for Shockwave, it seems that you have not this problem :s.
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Works for me :), I like this one
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I have a question, to you coders ;)
What I have supposed to do, when these three test doesn't work:
if ( !glewIsSupported("GL_ARB_shading_language_100") )if ( GLEW_VERSION_2_0 )if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader)
I have test also with the ARB implementation ... but still doesn't work ...
What is the best way to implement the OpenGL shaders?
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:clap: - for the most creatively titled entry yet :D hehe.
Really though, this was great :) Smooth and fast here!
..BTW - best way to implement GLSL - Don't use GLEW ;)
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Where can I get a good tutorial to implement the GLSL without GLEW (in fact a have an implementation with OpenGL2.0 and just glew to check if OpenGL2.0 is on the machine... )
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I dont have a link to a tutorial but I can tell you that if you dont use glew or glee then you can get access to the opengl extensions using wglGetProcAddress(char* functionName) but you have to make calls somewhere at the start of your program to all the extensions you wish to use, I believe there is an example with source linked in the c/c++ area to do with 4k intros that someone posted which has the basic calls for using shaders.
I dont know what lang. you code in so not sure what options you have available but unless exe size is really important you shouldnt really have any problems using glew, I use it in my bmax programs without problem.
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Interesting stuff. Nice entry!
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nice entry
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Gonna have to download the video later, sorry, didn't get a chance today. K+ for supporting the competition with two enteries!
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Nice =]