While working on the software render framework, I was also working on a couple of effects to showcase the framework. This intro was one of those effects turned into an intro. I hope you like it.
(http://zac-interactive.dk/blogimages/demoshots/toxictwisters.jpg)
http://zac-interactive.dk/demos/toxictwisters.zip (http://zac-interactive.dk/demos/toxictwisters.zip)
Awsome stuff zawran and thanks for the greet.
The twisters are very good looking. Like the toxic
theme of them.
Although it was "just" a test during your framework
development - maybe two possible improvements:
- The background looks too static - what about some plasma FX ?
- Maybe add some shadowing/darkening on the twisters
Anyway, great work!
I like the fact that the twisters horizontal sines seem animated and not just something that looks like a vertical scroll (which can happen with this effect). It runs quite smoothly too, You could consider a light source on the twisters, being as you're doing it pixelwise it is a peefect opportunity to cheat one for no overhead.
I am a sucker for twisters. Good on you.
Awesome stuff Zawran!
I'd love to do stuff like that.
Cheers and great to see new TTD releases!
Clyde.
glady to see this intro released :)
While it doesnt much the design we came up with (if only we could draw), I think the twisters look much better than before and I know your glad to have finished another release ;D
Very nice textured twisters!
Im liking the Dragon btw, is this your emblem?
Awesome Zarwan i love the flexible bend you've got in the twisters :clap:
I wanted to show people how this effect is coded so I made a quick version, source here;
http://www.dbfinteractive.com/forum/index.php/board,2.0.html (http://www.dbfinteractive.com/forum/index.php/board,2.0.html)
QuoteIm liking the Dragon btw, is this your emblem?
No not really, its just something I thought was cool.
QuoteI wanted to show people how this effect is coded so I made a quick version, source here
Its not how these were coded, but then they don't look the same either. ;)
Quite nice, are you scaling that texture in real time? It stutters a little here and the gfx are too fast made, as other people have said it really needs shading on the twister, not bad all in all though.
Quoteare you scaling that texture in real time?
Yes all effects in the intro are real time pixel pushing code.