Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: LittleWhite on September 09, 2009

Title: Framework V7.0 Beta Testing -> OMG It's rotating
Post by: LittleWhite on September 09, 2009
Hello,

I need your time.

I have built a kind of crappy framework, but during the Magnification competition this one doesn't work well.

Here a new version, but I am not sure that this will be better.
Can you test it, and send me back the file trace.log created by the framework. You can open the trace.log and check if confidential information will go out ;)

There is a version for windows and also one for linux. I need only one check for the linux version.
On windows if the program doesn't work, can you try to update the driver ( O_o -> OpenGL implementation ).

Thank you
Title: Re: Framework V7.0 Beta Testing -> OMG It's rotating
Post by: Shockwave on September 10, 2009
I saw a hint of a rotating cube and a nice bit of shading on the top right of the screen.


Log opened
- Window created [ Size: 800,600
- -*- OpenGL vendor: - ATI Technologies Inc.-
- -*- OpenGL renderer: - Radeon X1650 Series-
- -*- OpenGL version: - 2 1 8543 Release-
- -*- GLSL loaded
- -*- GL_EXT_framebuffer_object loaded
- Camera created
- OpenGL Initialised
- Scene created
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Camera deleted
- Scene deleted
- Window deleted
Log closed
Title: Re: Framework V7.0 Beta Testing -> OMG It's rotating
Post by: LittleWhite on September 10, 2009
Thank you Shockwave

I will abuse, but can I have a screenshot ... I discover something strange this morning on another computer :s
Title: Re: Framework V7.0 Beta Testing -> OMG It's rotating
Post by: Shockwave on September 10, 2009
Here ya go
Title: Re: Framework V7.0 Beta Testing -> OMG It's rotating
Post by: LittleWhite on September 10, 2009
Thank you very much, I am, now, in a deep shit :D
Title: Re: Framework V7.0 Beta Testing -> OMG It's rotating
Post by: Rbz on September 10, 2009
Seems to be working here, except for cube light.

QuoteLog opened
- Window created [ Size: 800,600
- -*- OpenGL vendor: - NVIDIA Corporation-
- -*- OpenGL renderer: - GeForce 8800 GTS 512/PCI/SSE2-
- -*- OpenGL version: - 3 1 0-
- -*- GLSL loaded
- -*- GL_EXT_framebuffer_object loaded
- Camera created
- OpenGL Initialised
- Scene created
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Camera deleted
- Scene deleted
- Window deleted
Log closed
Title: Re: Framework V7.0 Beta Testing -> OMG It's rotating
Post by: hellfire on September 11, 2009
Same as rbz just with older drivers.

- Window created [ Size: 800,600
- -*- OpenGL vendor: - NVIDIA Corporation-
- -*- OpenGL renderer: - GeForce 8800 GTS 512/PCI/SSE2-
- -*- OpenGL version: - 3 0 0-
- -*- GLSL loaded
- -*- GL_EXT_framebuffer_object loaded
- Camera created
- OpenGL Initialised
- Scene created
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Camera deleted
- Scene deleted
- Window deleted
Title: Re: Framework V7.0 Beta Testing -> OMG It's rotating
Post by: Clyde on September 15, 2009
Works fine here.

AMD Athlon 64 dual core 3800+ 2.0ghz
XP / W7


Log opened
- Window created [ Size: 800,600
- -*- OpenGL vendor: - NVIDIA Corporation-
- -*- OpenGL renderer: - GeForce 7600 GS/PCI/SSE2/3DNOW!-
- -*- OpenGL version: - 2 1 2-
- -*- GLSL loaded
- -*- GL_EXT_framebuffer_object loaded
- Camera created
- OpenGL Initialised
- Scene created
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Camera deleted
- Scene deleted
- Window deleted
Log closed
Title: Re: Framework V7.0 Beta Testing -> OMG It's rotating
Post by: LittleWhite on September 15, 2009
Thank you all,

But, look at the screenshot between Shockwave and rbz, ( between NVIDIA and ATI ), there are differences...
Anyway,  I think to restart this framework :s
Title: Re: Framework V7.0 Beta Testing -> OMG It's rotating
Post by: Pixel_Outlaw on September 16, 2009

I too am having problems, of course running one of the dreaded ATI cards that mangles any shader attempt...

The program would not even start, no error was given either.

Windows XP
Compaq Presario, Radeon 9200 series, Celeron CPU 2.93 GHz
Title: Re: Framework V7.0 Beta Testing -> OMG It's rotating
Post by: TinDragon on September 16, 2009
Here's my trace.

Log opened
- Window created [ Size: 800,600
- -*- OpenGL vendor: - ATI Technologies Inc.-
- -*- OpenGL renderer: - ATI Radeon HD 4800 Series  -
- -*- OpenGL version: - 2 1 8870-
- -*- GLSL loaded
- -*- GL_EXT_framebuffer_object loaded
- Camera created
- OpenGL Initialised
- Scene created
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Camera deleted
- Scene deleted
- Window deleted
Log closed


I get a window that looks like rbz and I am on a radeon card, so I would think the issue isnt nvidia/ati but possibly drivers or shader version used. I will point out that while it says my card is OpenGL version: - 2 1 8870, it can also do all 3.0,3.1 stuff but I have found that the return from the GL_VERSION is reporting wierd results, it seems to me it reports the current context version rather than the highest possible version which nvidia returns.
Title: Re: Framework V7.0 Beta Testing -> OMG It's rotating
Post by: LittleWhite on September 16, 2009
Can also be a bug from me :s

But, I know first, between my Linux and my Window, that I can have differences during the compilation of the shaders ( windows seems a bit more strict ).
I know ( from the orange book ) that how the shaders are read depends on the implementation ... so it would be cool to have something like ( for gcc ) an option -ansi -pedantic - Wextra :p.