Dark Bit Factory & Gravity

GENERAL => General chat => Topic started by: rain_storm on September 23, 2009

Title: 256 bytes of shock and awe
Post by: rain_storm on September 23, 2009
http://www.pouet.net/prod.php?which=53816
top of the month over at  pouet just brings a tear to my eye. Rrrola is just the dogs bollucks when it comes to 256 byters. I think I found my personal icon.

Title: Re: 256 bytes of shock and awe
Post by: spitfire on September 23, 2009
wow!
Title: Re: 256 bytes of shock and awe
Post by: Clyde on September 23, 2009
The shading technique reminds me of amstrad and c64 gfx demos.
It is as you say very impressive.
Title: Re: 256 bytes of shock and awe
Post by: Shockwave on September 23, 2009
I was gobsmacked when I saw it too.

I am debating what to give my next CDC to, it's between two products, this is one I am considering.
Title: Re: 256 bytes of shock and awe
Post by: benny! on September 23, 2009
Yup. Thats is indeed a great piece of work.
Title: Re: 256 bytes of shock and awe
Post by: Jim on September 23, 2009
Crikey!

Jim
Title: Re: 256 bytes of shock and awe
Post by: Voltage on September 24, 2009
So how does this work?  What is the rendering technique?

From the source, which I barely understand:
"raycasting using unbounded binary search"
Title: Re: 256 bytes of shock and awe
Post by: ferris on September 24, 2009
It's basically raymarching, like the stuff we're all doing in 1k->4k intros now but on the cpu with a smaller screen space.
Title: Re: 256 bytes of shock and awe
Post by: Voltage on September 27, 2009
ok, so

1) point a ray at the screen
2) Start with a small step
3) Check if we are inside an object
4) if not double to step and goto 3
5) if we are inside an object then half the step
6) If number of steps for this ray > max steps Process results

Something like that?

Is it bad form to be asking how this thing works?
Title: Re: 256 bytes of shock and awe
Post by: Jim on September 27, 2009
No!  Inquiring minds want to know :)

Jim
Title: Re: 256 bytes of shock and awe
Post by: rain_storm on October 01, 2009
Windows version is available here :

http://rrrola.wz.cz/files/puls_win.zip

Also I found a link where someone has been putting some effort in to recreate the effect. Not exactly tiny but it is the same. But with unobfuscated source code included (java) :

http://meatfighter.com/puls/
Title: Re: 256 bytes of shock and awe
Post by: Way.net on October 01, 2009
That is stunning Rain_storm thanks for the windows version :)
Title: Re: 256 bytes of shock and awe
Post by: benny! on October 01, 2009
Can you access the java version ???
It seems to be down for me ?
Title: Re: 256 bytes of shock and awe
Post by: Shockwave on October 01, 2009
me too
Title: Re: 256 bytes of shock and awe
Post by: Voltage on October 02, 2009
It's back up!

Wow... ask a question and the universe answers.  Looks like I wasn't the only one wanting to know how this works.

Great article.  Nice find rain_storm.
Title: Re: 256 bytes of shock and awe
Post by: rain_storm on October 02, 2009
Yeah thats quite an intro and it deserves every bit of attention it gets. Oh and yeah the java versions are accessible.
Title: Re: 256 bytes of shock and awe
Post by: benny! on October 02, 2009
Yup. Java version is back online. Its a nice read.
Thanks for pointing out the link!