Dark Bit Factory & Gravity
GENERAL => General chat => Topic started by: rain_storm on September 23, 2009
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http://www.pouet.net/prod.php?which=53816
top of the month over at pouet just brings a tear to my eye. Rrrola is just the dogs bollucks when it comes to 256 byters. I think I found my personal icon.
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wow!
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The shading technique reminds me of amstrad and c64 gfx demos.
It is as you say very impressive.
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I was gobsmacked when I saw it too.
I am debating what to give my next CDC to, it's between two products, this is one I am considering.
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Yup. Thats is indeed a great piece of work.
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Crikey!
Jim
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So how does this work? What is the rendering technique?
From the source, which I barely understand:
"raycasting using unbounded binary search"
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It's basically raymarching, like the stuff we're all doing in 1k->4k intros now but on the cpu with a smaller screen space.
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ok, so
1) point a ray at the screen
2) Start with a small step
3) Check if we are inside an object
4) if not double to step and goto 3
5) if we are inside an object then half the step
6) If number of steps for this ray > max steps Process results
Something like that?
Is it bad form to be asking how this thing works?
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No! Inquiring minds want to know :)
Jim
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Windows version is available here :
http://rrrola.wz.cz/files/puls_win.zip
Also I found a link where someone has been putting some effort in to recreate the effect. Not exactly tiny but it is the same. But with unobfuscated source code included (java) :
http://meatfighter.com/puls/
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That is stunning Rain_storm thanks for the windows version :)
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Can you access the java version ???
It seems to be down for me ?
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me too
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It's back up!
Wow... ask a question and the universe answers. Looks like I wasn't the only one wanting to know how this works.
Great article. Nice find rain_storm.
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Yeah thats quite an intro and it deserves every bit of attention it gets. Oh and yeah the java versions are accessible.
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Yup. Java version is back online. Its a nice read.
Thanks for pointing out the link!