Dark Bit Factory & Gravity
GENERAL => Projects => Topic started by: Shockwave on July 16, 2006
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This intro has 5 parts and is over in less than 1 minute 30 seconds!
The parts are;
Metaballs 3D Starfield.
Realtime motion blurred alpha vectorbob sinescroller.
Burning sphereoids.
Burning Icosohedra.
Hot Tunnel!
Here's a screen shot;
(http://www.dbfinteractive.com/demos/flameshot.jpg)
You can download the file by clicking below (245 KB) ;
DOWNLOAD FLAME INTRO (http://www.dbfinteractive.com/demos/dbfflameintro.zip)
Code by Shockwave, Gfx by Wham, Tune by Roly.
Linedraw By Tetra, Pic loader by Rbraz.
Hope you like it :)
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And as promised here's the full source (attached as a zip)
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excellent work! we want more :)
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Thanks Druid :)
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Very nice flame effect, gives a very good look, like flames licking up :)
Intro itself is over to fast imho, would have been nice if you could have got more in there, maybe have changed tune and had a few other effects as well as the fire, but whats there I liked, the collision detecting plotballs were very nice.
Contrats to Stone monkey on joining DBF :cheers:
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Cheers Jon :) We had a different module in the intro at first but I though that I'd make a change and try to put the effects across quite fast. I like the mod that Roly did for this but I'm starting to wonder if I made the right choice now.. The other tune was cooler, but a bit massive!
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Module sounds ok to me but it's not going over to well on pouet.net, think there being a bit harsh but whats new there ;)
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Very nice! Â
Too bad it's over so quickly...
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Indeed it was a bit too short, nothing is perfect but at least it shows we enjoyed it :p
About comments on Pouet...well, most of silly comments are done by people not able to do it..I mean, how can a coder say the music is horrible? I mean, he's not a musician, he codes. He can like or dislike, for sure. But that's a matter of taste, not a matter of quality!
If all was working that way, tons of musics will never hit the charts, just because I hate them! Bla! Manson, that's not music, that's horrible noise! Maybe..but lots of people love that "music".
Also most of people don't understand it's not done in asm. Once again, if all prods were done in asm, for sure their size will be reduced. But was that production based on it's size? I don't think so!
Sorry for that long post...it was my way to say "you should'nt care about pouet's comments, there are people here whom found your production very nice!" (well, at least me :D)
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Thanks for the kind words :) I hope that Roly isn't too upset about the comments on the Zix!
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Cool stuff and great one on timing it's duration to the music.
My favourite part is the bouncinng fire plotballs dude.
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Short but well=played my man!!!!
You da man!!!!
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Cheers :cheers:
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Well, i foresaw that the tune would be grilled at Pouet. Next time things going better.
Røly
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Don't feel bad mate, I liked the tune :) You made it on short notice.
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Shockwave and Røly,
What amazing visuals and Fx - blended together very well - Thanks to shockwave for spreading the code . . .
that fire effect is something else! Need to look at the code now to see how you have done it . .
Regards
DrewPee
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If you have any problems understanding how it works, post and I'll explain :) Thanks for the nice comments!
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Nice, I love the fire scroller. Greets to your new coder! O0 O0
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Thanks dude. :)
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Thanx from me, too. O0
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I liked it quite a bit.
Cheers Shocky for finally implementing music sinc into your intros (I'm a sucker for that ;) ).
Keep it up, dude!