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ARCHIVE => Archive => Useful links => Topic started by: Hotshot on December 27, 2009

Title: C++ and C# for music sound.
Post by: Hotshot on December 27, 2009
irrKlang is a cross platform sound library for C++, C# and all .NET languages.

irrKlang's current features are:

    * Plays multiple file formats, .WAV, .MP3, .OGG, .MOD, .XM, .IT, .S3M...

http://www.ambiera.com/irrklang/index.html

Example using irrKlang in C++

This C++ example code shows how to play an mp3 file:

Code: [Select]
#include <iostream>
#include <irrKlang.h>
using namespace irrklang;

int main(int argc, const char** argv)
{
  // start the sound engine with default parameters
  ISoundEngine* engine = createIrrKlangDevice();

  if (!engine)
    return 0; // error starting up the engine
 
  // play some sound stream, looped
  engine->play2D("somefile.mp3", true);

  char i = 0;
  std::cin >> i; // wait for user to press some key

  engine->drop(); // delete engine
  return 0;
}

Example using irrKlang in C#

The following example was written in C# and shows how to play an mp3 file:
Code: [Select]
using IrrKlang;

namespace HelloWorld
{
  class Example
  {
   [STAThread]
   static void Main(string[] args)
   {
     // start up the engine
     ISoundEngine engine = new ISoundEngine();

     // play a sound file
     engine.play2D("somefile.mp3");

     // wait until user presses ok to end application
     System.Windows.Forms.MessageBox.Show("Playing, press ok to end.");

   } // end main()

  } // end class

} // end namespace
Title: Re: C++ and C# for music sound.
Post by: Clyde on January 03, 2010
very intriging im after something like fmod / bass sound quality but without the dll, havent downloaded at present, irrKlang can be used statically only with purchasing a license.
Title: Re: C++ and C# for music sound.
Post by: hellfire on January 03, 2010
im after something like fmod / bass sound quality but without the dll
What features do you need that miniFMod can't accomplish?
Title: Re: C++ and C# for music sound.
Post by: Clyde on January 06, 2010
i've used bass more than any, it's stuff like the filters, 3D Surround, Channel Mixing, automatic looping / ramping. as when I play a tune in winamp, mad tracker, bass or bass mod it sounds a lot different to how it is outputted in MiniFMOD / ufmod.