Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: Positron on February 16, 2010

Title: Postmortem Cracktro
Post by: Positron on February 16, 2010
After a long time I have done a little cracktro again.
Here is a preview.

Comments are very welcome.

Coding: Positron/Tristar
Gfx: Jizzy + Premium/Paradise
Sfx: Rebb/Paradise
Title: Re: Postmortem Cracktro
Post by: Rbz on February 16, 2010
Nice graphics and idea.

I think something is missing when those blood drips reveal a letter, the way it's now does not make it "believable", if you know what I mean...
Title: Re: Postmortem Cracktro
Post by: Positron on February 17, 2010
Thanks rbz,

I think I know what you mean. So far I haven't got a good idea, but I will think about it.
Title: Re: Postmortem Cracktro
Post by: Shockwave on February 17, 2010
The logo is one of the best I have seen for a while, but the rest is a bit of a jumble..

The letters are lost against the background, the beating heart looks wrong and the music really grates.. I normally love Rebb's stuff.

Sorry Positron, it's lovely to see you coding again but you've made much better ones than this.
Title: Re: Postmortem Cracktro
Post by: Positron on February 18, 2010
Thanks for your comment Shockwave.
If I made the background a little bit darker and I lighten the font could help. What do you think?
About the heart. I think you have meant the beating animation. I'm also not very satisfied with it. Maybe it's look better without beating.

Title: Re: Postmortem Cracktro
Post by: Clyde on February 19, 2010
It's a valiant effort at no mistake. And great to see you back behind an IDE dude :D

I wonder if in the tune you could make it sync with a b-boom sample for the heart, at the moment it looks a little bit like its squashed,

And when the blood drip falls to the letters position, have it make a splash animation or effect and the letters have a transition onto the target colour of the font.
Title: Re: Postmortem Cracktro
Post by: Positron on February 20, 2010
Hi Clyde,

The idea with the sample is great, if I let the heart animation in I will add that.

Actually there is a little effect when the blood drip reaches the letter position. A particle system gets started for every char. But I have decreased the number of drips to two per letter. Before it was to ...  bloody.  ;D
I have an idea to make it a bit better and the font more readable. I will post the new version.

As I had read you are also working on a new production.  I'm waiting eagerly for it.
Title: Re: Postmortem Cracktro
Post by: Dr.Death on March 28, 2010
Hi positron any sign of an update yet m8??