Dark Bit Factory & Gravity
PROGRAMMING => Freebasic => Topic started by: bobfresh on March 12, 2010
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- THIS PAGE IS BEING UPDATED BY BOB RIGHT NOW - Errors may occur call back in 5 Mins ;)
Hi peeps, I've decided to release the Freebasic source from my entry's into any DBF Competitions here.
I'll keep my source code to this thread only because I don't want to spam lots of learners stuff.
DBZ has taught me so much and I continue to learn. Thanks Guys.
DEMOS SOURCE CODE
LIQUID COMPO
Liquidize Retro (Filterbase.rar)- Win32, FBGfx, fmod (4 votes)
A wireframe cube spinning and bouncing over a watery ripple effect.
Functions : RippleEffect - Fire'n'Ice type sine-wave ripples. Inspired by MissingLink extension for Atari ST S.T.O.S Basic.
Bugs:Issue rendering the cube. Render code doesn't correct for the cubes repositioning further away from the camera.
Additional Credits: The fantastic chip tune is by MAF and was used without permission. In my rush I forgot to research its source and ask if i could use it. I'm so SORRY for that maf if you're reading this. More tunes by maf here (http://amp.dascene.net/detail.php?detail=modules&view=4491)
H2Opitimal (H2Opitimal .rar ??? )- Win32, FBGfx, fmod (2 votes)
2-Tone demo was supposed to be the end-credits of the Liquidized above.However time was against me and this became a small lesser entry.
Functions :A reasonably realistic bubble sim object draws different sized bubbles with size relative move speed.Bubbles also appear to vary due to water resistance on parts of the bg.(Boblogo+Main text).
SineWavesInWater (???.rar)- Win32, FBGfx, fmod (not entered)
Another 2-Tone cracktro-like demo that was supposed to be the intro of Liquidized. Time was short so this was unused.
Functions :Droplet Splash object for drawing semi-realistic water on the main screen section.
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Thats all folks...
FORMAT
Release Name( RarFile.rar ) - Api's used
InspiredBy - Ideas - Functions of interest to you.
Additional Credits (besides me )