Dark Bit Factory & Gravity
ARCHIVE => Archive => GFX & sound => Topic started by: bikerboy on May 19, 2010
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hey guys :)
what you are about to see is far by finished i'm still working on it.
the reasons i'm posting this are 2.
1: your opinion on the work so far.
2: if you know where i can find a GameBoy font , so i can fill in some details in the graphic.
below is the original image and next to it the "work in progress" one.
(http://img99.imageshack.us/img99/2056/gameboyz.jpg) (http://img10.imageshack.us/img10/1125/gameboyz.png)
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Very close - just missing some text and the D-Pad.
You may want to experiment with some sans-serif fonts. I'll have a look too.
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thanx m8 ;D
yes indeed it still has many details to be done.
i know it's not gonna be 100% accurate, but what's important is the try to make it and the practice while making it.
.:EDIT:. i think i have found a similar font
/me is going to try it out
.:EDIT:. again (lol)
/me reports back
i have found one, the font is very similar to the original one if not 100% the same :carrot:
/me is going to apply the text to the image, and will update the image in the first post
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Good Job and Keep going Bikerboy :)
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maybe the g.b boot font is the one.
http://www.fontspace.com/category/gameboy
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Good Job and Keep going Bikerboy :)
tnx man ;D
maybe the g.b boot font is the one.
http://www.fontspace.com/category/gameboy
yes that's the one i used, thanx for the trouble to look for the font. :cheers:
in case anyone is interested, the :inspired: came to me while reading this -> http://www.tutorial9.net/photoshop/design-a-stylish-retro-game-boy-poster-in-photoshop/ (http://www.tutorial9.net/photoshop/design-a-stylish-retro-game-boy-poster-in-photoshop/) photoshop tutorial.
this guy has some nice tutorials and teqniques.
i did my version of the G.B. a bit differently than the one in the tutorial.
.:EDIT:. i updated the image in the first post, it only needs a few details and i think it's ready :)
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Looks great. Hope to see it soon!
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Looks great. Hope to see it soon!
hey benny :D
it's allmost complete just a few details to add
it's not an intro m8 just a graphic, an attempt to replicate the game boy.
the screen i put there is for fun (i prefer it from putting a game boy actual game image).
.:EDIT:. it's finished ;D , first post pic updated.
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Nice work dude!
Meaby fade the phones and off-on outlines a bit also.
You made me fire up my dusty 3d software and ogle my old nintendo models again!
:whisper: Looking forward to e3, supposedly Nintendo will be presenting the 3DS (3d without glasses!)
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thanx m8 :cheers:
yes you're right, those 2 spots need fixing
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Cool. I wonder how accurate it can get using vectors and text alone.
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thats shaping up nicely Dude!
Welldone on your efforts :D
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Cool. I wonder how accurate it can get using vectors and text alone.
you mean something like a wireframe? or standart 2D with just lines? (like the cube in the GB screen)
this guy here did a nice job http://man-vs-squid.blogspot.com/2010/04/bad-at-blogging.html
thats shaping up nicely Dude!
Welldone on your efforts :D
thanx m8 :D allmost done only 2 details to be fixed :stirrer:
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You could try http://new.myfonts.com/WhatTheFont/ (http://new.myfonts.com/WhatTheFont/) to try to get the font closer.
Jim
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Vector images are made up of curves/lines, unlike bitmap images they won't get pixelated when scaled up. Vectors are better suited for hard cut-out shapes and bitmaps are better at displaying smooth color gradients, You can see the difference in my liquid demo (http://www.kirl.nl/DBFLiquid.swf). The intro screen is a bitmap which pixelates at full screen, but the rest of the demo is all vector (the faucet and drops etc).
I love old nintendo stuff, I spend a lot of time recreating Nintendo consoles and stuff when learning 3d. Yesterday I found a 360 render of a GameBoy cartridge which I uploaded, if you have Quicktime installed you can view it from various angles by dragging it (kirl.nl/360GBGame.mov (http://kirl.nl/360GBGame.mov)). Change the GB in the url to GBA, GCN or N64 for some more oldschool game renders. :)
Looking forward to seeing your final result, it's nearly there. Meaby you can even add a bit of shadow inside the screen, like the example picture.
Also excellent link Jim, thanks!
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the only reason i didn't include the screen shadow is b/c the GB is supposed to be on.
thanx for the link jim :cheers: , and if it doesn't recognise it? no biggie just 1 more layer with a font , meaning i'm gonna make 2 different layers the 2 words.
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There'd still be a shadow though, no backlighting... :)
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um well it all depends from the light and the angle that shines on the object but sure why not i'll add some shadow.
.:EDIT:. @Jim i tried the page and it came up with a few results but the weird thing is that all resulted fonts are in the "predator" language :skint:
first post image updated