Hi fellas!
Boredom can lead to a lot of things. In my case it lead once again to a completely useless production: to a little fake Gameboy Advance intro. This is my first try on this hardware btw, so be nice ;)
No remake this time so you'll need an emulator to run it! (Yes Little White this time it is a Gameboy prod! ;))
Anyway, enjoy!
Pad :)
P.S.: UGH is my new one man crew. It stands for Untalented Gameboy Hacker(s). Anyone wanna join? :D
cool stuff,
the game boy advanced is a cool little gadget to code for. can i ask what development kit you used to code this?
me and a few mates did quite a bit of stuff on the gba and we used visual ham its a complete development enviroment and comes with lots of nice wrappers libs and tools.
Quotecan i ask what development kit you used to code this?
Sure you can. I used the hardcore language for real coders: Dragon Basic :D
I guess it's pretty good for games, but not really useful for stuff like this (I mean decent intros of course, not my little just-for-fun prog...). I find it pretty "hard" to code with it nowadays though, since all support sites and forums are gone. And the helpfile doesn't really help either... ::)
Anyway, maybe I'll write a little game with it, it's fun to code stuff for the GBA. We'll see. :)
ah very cool a basic language for the gba it has been so long since i last coded on the gba i didnt know there was a basic languge for it.
aw well im sure this would be great for the other members of this forum including myself.
so cheers k+
You will laugh (I hope so) but on my GBA emulator VBA-M SVN945 ... it's giving me only white screen ... :s
Will get another emulator ...
Get it working with classical VBA ;) (1.7.2)
Nice little intro ;) is it your music ?
Thx mate. Actually it made me laugh that there's even incompatibility issues with gameboy stuff :D (Maye I should get a FlashCart to test it on the real hardware first to be on the safe side ;) ) But Dragon Basic is 6 years old, so it's normal that it loves a classic emulator I reckon...
The music is by Excellence In Art from the Atari ST. I needed a short loopable tune since it's only a WAV file playback... ::)
Nice going mate :clap:
Nice Little Tro there Dude!!
I have a GBA ( somewhere over the rainbow o_0 ), it works my end with Virtual Boy no problemo.
Nice 'tro you got there. Why not go low level and use devkitPro? You can code in c/++ with it. Also you could (more likely) map the VRAM to LCD (ala DS) and access individual pixels like its a chunk of memory.
ie.
vram[x+y * SCREEN_HEIGHT] = color
Thanks for the comments guys! :)
@relsoft: I guess that would be probably the better solution, yeah, but it's been ages since the last time I really used C. And to be honest I kinda like Basic. ;) I think you can plot, peek poke whatever in Dragon Basic too. I just have to understand how it all works first. I'm just a noob when it comes to Gameboy. But I already got a working 3D starfield. Yay! ;D