Dark Bit Factory & Gravity

PROGRAMMING => Other languages => Console homebrew => Topic started by: staticgerbil on December 23, 2010

Title: C++ with XNA?
Post by: staticgerbil on December 23, 2010
Hi guys,

I'm just wondering if anyone has done any XNA using C++, specifically for the Xbox.

I've had a bit of a read over the net about using Managed C++ to use the XNA libraries but everything I find from MS only talks about C#.

I have found some people saying that they have Managed C++ working with XNA but I've seen no real evidence that it works on the Xbox.

At the moment I'm not going to fork out $99 just to find out for myself and was wondering if anyone here had tried this?
Title: Re: C++ with XNA?
Post by: va!n on February 01, 2011
Afaik XNA is for C# only and if you want to code something for XBox, you can just do it in C# and XNA! So no need of C++

If you want Code something in C++ or whatever, you can take a look to SlimDX or better to the newer SharpDX which supports even DX11.

http://slimdx.org/ (http://slimdx.org/)
http://code.google.com/p/sharpdx/ (http://code.google.com/p/sharpdx/)
Title: Re: C++ with XNA?
Post by: staticgerbil on February 05, 2011
Thanks for the reply :)

I'll check out those links later on today.

Tbh I'm pretty busy these days and I'll probably never get around to doing more xbox code.  I just got a little excited when I came back here and saw nino was doing some XNA.

The only reason I want to use c++ is that I have a decent amount of c++ code that I would love to just drop in a folder and re-use.

I can probably do it with some heavy macro use ;)