Dark Bit Factory & Gravity
GENERAL => Challenges & Competitions => Topic started by: Optimus on February 12, 2011
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So here it is!
Code is based on an old abandoned game project I never finished.
This was inspired a bit from an old qbasic code I've found where circles were connected with nodes in a string model. In my example it's blobs connected with strings (the strings are not visible here).
If these blobs are sattered enough, connected strings break. This way you can shoot frantically at the big falling blobby masses and rip them apart. Just try with the mouse.
I initially wanted to add some particles and make some interesting falling shapes but the code is so old unorganized C code that the best idea will be to rewrite carefully the whole thing in C++ for a future game project.
Enjoy!
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It's like a cross between Missile Command and a snow globe.
Cool! :kewl:
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It's quite satisfying to shoot the shapes into little bits :)
I enjoyed it.
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Little cool app :)
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Awesome stuff, mate! :clap:
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Goo'd stuff, I like them blobs! ;D
Sometimes the reticule is a little hard to see because of the color.
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The things people abandon, it's like throwing away a perfectly good death ray, or a good old soft body physics simulator.
smashing stuff!
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Yep, the only problem is that they drop down and they are so much that you can't see much things later and the fun is less. I could have worked more on this one but anyway, this was supposed to be a starter for this compo. I am thinking about my second entry now. And how I can use this old engine (or rewrite it in C++ because the old code is a mess) for some good game ideas.
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Cool Blob :kewl:
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The good old blobs! Very nice! Thumbs up!
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That's really neat Optimus. A little more work and you could have a really cool game from that!
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Yes, this is really nice. Shame it's not more sophesticated contents-wise. (if that makes sense) :)