Dark Bit Factory & Gravity
GENERAL => General chat => Topic started by: puki on March 23, 2011
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Personally, I like to splash it all over.
Who else loves Blitz3D?
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Welcome to the forums, Puki :hi:
I tried using Blitz3D for coding once, but I didn't get very far with it :-\
Do you have any examples of programs you have made with it? It's always good to see what new members can do.
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To be honest I'm an old member, but my account was deleted due to non-posting. The reason why I didn't post years ago was because I don't really code in the demo scene as such.
I've got no completed projects - most of the stuff I do is FPS or RPG - Half-Life 2 or Oblivion sort of stuff. I don't do small-time stuff, everything I have started is what would take a development team several years to complete.
This was me combining Doom3 and Half-Life 2 media to make a sort a new game out of them:
http://www.blitzbasic.com/logs/userlog.php?user=6822&log=1694
Other pictures:
http://img695.imageshack.us/img695/2353/hidingfromorcs.jpg
http://img248.imageshack.us/img248/9435/hidingfromorcs5.jpg
http://img641.imageshack.us/img641/5246/hidingfromorcs2.jpg
http://img444.imageshack.us/img444/4735/hidingfromorcs4.jpg
http://img9.imageshack.us/img9/3116/blitz3d.jpg
Here is my YouTube channel:
http://www.youtube.com/user/snergesnarge
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Never managed to get into Blitz either but I have a similar fondness for ps2Yabasic. It was my first programming language. I still turn to it for rapid prototyping but have all but moved on to c++.
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I hope I don't end up being the only Blitz3D lover. As, another of my problems, was I used to be hated for talking about Blitz3D too much - and that was on the blitzbasic forums.
Someone must love Blitz3D too?
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puki, those screenshots look like some serious work has gone into that and I'm curious - percentage wise, how far would you say you are through this project and how long have you been working on it?
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Everything pictured took a week or two to basically set up the scenes that are basically a game level.
I code very, very infrequently as much of my time now is spent playing computer games. I code on back-knowledge. I have a lot of pet projects and I kind of rotate them. I have no real intention of finishing anything as I just can't be bothered.
The problem with coding a FPS or a large RPG like Oblivon is the time it takes to code the levels/terrains etc. That is why developers have a few coders and a ton of artists making stuff for them to just slot right in.
I just can't be bothered to slog my guts out and finish anything, but I like to experiment and play and toy with the fact that a 10 year old, DX7, compilable basic can give the big boys a run for their money.
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I still have my (t)rusty copy of Blitz2D, which I still use to prototype fx. Nearly all my demos start out in B2D but then end up as C when I prepare them for prime time.
B3D has its moments, but there are so many 3d engines out there and the technology is still changing so rapidly that it's not really "where it's at" any more. IMHO of course.
Jim
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I found Blitz Basic 3D quite good fun, but I favoured Blitz Basic 2d because it was slightly faster for pixel pushing and makes slightly smaller exe files.
I used to use it a lot but nowadays I only use it occasionaly for making prototypes, it's a nice easy language to learn with too, and in fact the first incarnation of the DBF board was almost completely Blitz Basic orientated (in the days before Idigicon bought out blitzcoder.com, turned it into codersworkshop and pissed it away), so as you can see there are a few people here who have used it.
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most of the stuff I do is FPS or RPG
I've been working on a top-down 3rd-person view RPG engine in Flash which uses .txt files as maps - if you're interested, we can work on it together.
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I purchased and played with Blitz2D too, when the first version released for the PC. Before this, i tried out DarkBasic but i dont really liked it. Next i purchased the first version of Blitz3D which was really powerfull at that time! I started on a own small 3D engine with a friend but before we finished our engine, we moved over to PB PC and our project died.
So Blitz3D is a nice language, the only bad point is that there are no ( ) for commands like Color... As far as i remember you have to trype:
Color 255,255,255 << not really my style but as long as it works, its ok :D
instead
Color( 255, 255, 255) << i like this much more
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Blitz3D is a legend.
Here, have a free demo version - on me:
http://www.blitzbasic.com/file/get.php?file=/Products/demos/Blitz3DDemo183.exe
It is not the current version of Blitz3D; however, you can do something like Half-Life 2 with it. That should keep you lot busy for a while.