Dark Bit Factory & Gravity
GENERAL => General chat => Topic started by: puki on March 25, 2011
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Yeh, I was nosing about on YouTube - looking at demos. Are there any demos done by anyone here on YouTube? I didn't see anything mentioning Dark Bit Forums.
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This site is not called "The Dark Bit Forums" and I doubt you'd find anything associated with this site on youtube anyway.
Many of the members here are highly competant programmers, and members of scene groups you just need to look for the right things.
Here's a few which were coded by DBF members and released for their various groups - But it's always better to watch the real demo to see the art the way that the group intended it.
muon baryon (4kb windows demo)
[youtube]OwWSFj3TTLM[/youtube]
Chocolux (1kb windows demo)
[youtube]au1j1hV9H5U[/youtube]
Skid Row (cracktro)
[youtube]FqEkT6weHZo[/youtube]
Prototype1 (Amiga)
[youtube]9UYOsgD6hVY[/youtube]
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I have posted videos on YouTube, but neither of them are coding related.
Prehaps one day, when my graphics capabilities are more advanced.
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So are demos still, in general, expected to be as small as possible.
I mean, if I did a demo then it would have a huge filesize - Blitz3D loves doing big exes, it's not my fault.
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It all depends what floats your boat. Demoscene is not easily generalised, there are many different disciplines of coding.
If you are going to write anything less than 4KB you obviously need to ditch Blitz, code a softsynth for your sound and use shaders. These days a lot of tiny demos use raymarching like muon baryon in the clips above.
If you're going to use Blitz I don't think that anyone would hold the file size against you.
If you want to win a comp somewhere though and your demo is 20mb + then it needs to have great content. I remember someone did a nice demo with Blitz 3D with a dancing robot.. I can't remember the name of the demo but it was quite good :)
I think that programing language fanboys exist only in their respective communities, most of the demoscene is 35+ years old and are old enough to have seen the times changing and appreciate a good demo no matter what language it's been made with.
Even people who use demo tools like werkzeug can get good kudos if they make something cool!
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The demoscene is about digital Art. We use code and bytes instead of paint, camera or pen. A standard demogroup could consist of three specialists:
Coder
Graphician
Musician
But its rarely so cut and dry
wikis got great articles (http://en.wikipedia.org/wiki/Demoscene) for an overview. But to really find out what its all about you have to head over to pouet (http://pouet.net/) and see for yourself.
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Mmm, I'm kind of snookered as I don't do music and I don't have any friends.
I could do demos for deaf people though.
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If you really are interested then you could have a go at tiny coding in asm using 13h. You can get a lot of kudos for making this kind of thing and if your intro is cool you will find musicians and artists to collaborate with for some bigger projects.
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Puki... I think you need to take a loooooooooooong time to explore http://www.pouet.net (http://www.pouet.net) to be able to figure out for yourself.
You can have a look at http://www.scene.org (http://www.scene.org)
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Hey, some of those demos are like 50MB or so.
There's hope for me yet.
Small and tight just isn't my style.
Does anyone do demos with stolen commercial game media? Has that been done before.
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Does anyone do demos with stolen commercial game media? Has that been done before.
A lot of democoders work for the game industry... so I think It shouldn't be a very clever idea!...
I think you're really missing the point of democoding.
EOL
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Cracktros (http://en.wikipedia.org/wiki/Cracktro) were the birth of the demoscene. Piracy, BlackHat hacking, Video Game Industry, and the Demoscene all influence each other.
But we've come a long way from those roots. Ripping stuff is frowned apon. Even if credit is given it still doesn't win any respect. If you try to rip someone elses work and pass it off as your own then be prepared for a flaming
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Well, I was sort of thinking more along the lines of doing things in an obvious way. Like using "Alyx" from Half-Life 2 in a demo, etc.
I'm just used to using game media for my own private games. People generally hate me for just doing that - ie I don't distribute stuff, I just use it for my own home use.
I was just wondering if the demoscene was a bit more tolerant.
However, I'm kind of guessing its a no for this - but, I thought it was worth asking.
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The point of doing demos is to show our talent (and to have fun while making demo).
So, if you have a good demo, using half of content from non demoscene source == nothing unrealeased ; == no work done on this part, people will say that you are just ripping stuff from others.
I think that artists (musicians / graphist) are ready to work with you, just ask to them and you will have the assets, a new friend and a new point of view to improve your stuff :)
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I was just wondering if the demoscene was a bit more tolerant.
If you stole commercial game media (or whatever copyrighted material) most likely you'll be sued...
The scene would be less tolerand and you will lose respect.
If you're really aiming to take some kind of place in the Scene you'd better think to start coding/pixeling/composing on your own.
Rules are really strict ... so try to set your mind up in the right way from the start!
EOL
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One of the corner stones of the demoscene is that we tend to generate our content procedurally. We often use texture generators instead of TGA's, Geometry rather than 3DS. Music generated on the fly can be synchronized to the display more easily then wav files.
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I'll have to load any textures I need for the moment - I don't do graphics.
Music - well, I don't do that - but I have some sci-fi game music licenced to me which I could use.
Doing geometry on-the-fly is probably the only okay thing for me.
I started working on something already.
I don't do scrolly messages and all that stuff though - sin waves - dot tunnels and that sort of stuff - but geometry - yeh, I like that idea.
Renderwarfare it is then.
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It took me about 6 years of demo coding before I finally put one in my first scrolly. It just suddenly appeared better than Facebook. It means lamers can't post!
Jim