Dark Bit Factory & Gravity
GENERAL => Challenges & Competitions => Topic started by: Rbz on March 26, 2011
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This is what happen when toys gain life, yep destruction everywhere :)
I never used a physics engine before, so this challenge was a great opportunity for me, it uses tokamak physics engine (http://www.tokamakphysics.com/) to destroy toys made out of cubes.
Requires an updated directx9 and graphics card that support shader model 2.0 for shadow map effect.
Music : Mick Rippon
Graphics : google
Engines : Tokamak Physics Engine
Bass 2.4 Sound Engine
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Really well polished.
Nicely done Rbz!!!
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Darn it, no shader support here. Any chance to see a video?
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Thanks 8)
@rain_storm: I'm kkapturing one right now :)
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Brilliant :kewl:
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That's just awesome! :clap: A little slow on my machine, but since it can't handle Jim's entry too good as well, I reckon I really should get a new computer. Sponsors? Anyone? :D
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I just get the error message "Create Texture Error", but I'll wait for the video.
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my machine sucks... no shader supprt too... waiting for video.. :(
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Awesome demo :)
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Thanks all
Video is finally done, quality is not that great and sound is a little bit out of synch with graphics but it's enough to see what happened in the toy land :)
MP4 Video ~25MB
http://www.rbraz.com/video/Toy-Destroy_-_Video.rar
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Nice!
I think that the explosion would be better if it turns out as cubes instead of flames...
at most it reminds http://vimeo.com/10829255 (http://vimeo.com/10829255)
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Cool idea and beautifully executed!
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This one is beautiful. Impressed me much. Thanks for the video rbz.
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thanks!
@Moroboshisan: inspiration comes most from this byterapers demo. (http://www.pouet.net/prod.php?which=51963)
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That was impressive - the blocks had a convicing rubbery bouncy look to them when they hit the floor :kewl:
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(Judging from the vid) ... I like it a lot. Cool that you added shadows to the scene.
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Really nice. Loving the pixels to cubes stuff, looks great :)
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Nice! The cubes are satisfyingly springy :)
Jim