Dark Bit Factory & Gravity
GENERAL => Challenges & Competitions => Topic started by: Xetick on March 26, 2011
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After lacking a useful idea for almost the whole compo time I got one on the very last day. 8 hours of hard work later this is the result. It's not as polished as I would have liked it but the deadline is here so there is no time for that.
The entry shows a window that gets shattered over and over again. The window is rendered using a vononoi (worly noise) shader.
The window in itself is dynamically created in two ways.
If the window is going to be exploded its generated by a bunch of random points.
If its the 'rail gun' destruction effect the points are created as circles around the impact point in the window.
The point cloud is then triangulated and from those triangles shards are created that are in turn simulated using a verlet integrator.
I hope you like it and that it works on your machine.
Update: Realized I had an hour left. Did some color tweaks and fixed so he cycles between the two destruction modes.
[youtube]http://www.youtube.com/watch?v=kU_IHkRIISg[/youtube]
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Considering the short amount of time you spent on this it is extremely good!
I love those explosions, it's quite realistic.
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I have double click on plane9.exe and say
"Use the stand alone config appliction to configure the screensave"
Eh? ???
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Use the "run" file
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Really nice :) :clap:
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So realistic and impressive :)
well done :)
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Sorry but I'm gonna need a video for this one, no shader support
I like the idea.
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Sorry but I'm gonna need a video for this one, no shader support
I like the idea.
I'll upload a video in a few hours
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A video has been added for the ones that lack shader support
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Awesome! :clap:
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Thanks for the video, This is an awesome idea and you pulled it off well.
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Nice glass window destruction 8)
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Yup, that's really nice. Well done! :clap:
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Well done!
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Cool - The different ways in which the glass shatters is most impressive.
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After the deadline was over I did a few more tweaks to polish the effect. I just wish the voting was over so I can upload it and show it. :) Ohh well.. just 24 hours left
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Only a day to go :)
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Now that the voting has closed I can finally show the tweaks that have been made to the effect. Next time I just hope I come up with an effect a bit more than 8 hours before deadline so I have time to polish it a bit.
It was a good competition and the ones that won truly deserved it!
[youtube]http://www.youtube.com/watch?v=8UcEGzIw_NI[/youtube]
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The reconstruction is fabulous :)
We have the theme for next compo ... Recontruction (after demolishing everything, it's normal :D )
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I wonder if the second version would have won!
We will never know, but it looks as cool as hell!
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Here is the exe also. Run the "run.bat" as with the real compo entry.
Most things can be changed in the scene. Just open the scenes/shatter.p9s file in any text editor.
What was changed since the compo version:
- Shadows added
- Window is cloned 4 times to form a box
- Window is rebuilt after it shatters forming an endless loop (There are 3 different reconstructions)
- Soft glow to the window
- Nicer floor texture
- Quite a lot more shards are used
Requires a quite powerful cpu/gpu
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Beautiful, quite amazing to see it blown to near dust and reconstruct again!
How many shards is that? :o
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How many shards is that? :o
The first explosion in the video is about 2000 shards in each window the 2nd and 3rd explosions are closer to 30000 per window. In the exe attachment I have however lowed it to closer to 10000 to allow more people to run it.
The shard count is somewhat dynamic since he just randomizes points that are then triangulated.