So here's my entry guys. Hope you like it.
If you suffer some framerate issues, I welcome you to the club (PB's drawing commands aren't the fastest it seems if used plenty) and advise you to use [CURSOR UP/DOWN] to play with the scrollspeed, so you'll reach the end of the text before you fall asleep. ;) [ESC] quits in both fullscreen and windowed mode.
Enjoy!
Pad :)
DBF/GVY WIREFRAME CHALLENGE 2011: "SHORTWIRED"
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Code : Padman
Music : ?
Graphics : Padman
Released : MarchMay, 10th 2011
Requirements : Modern PC, DirectX9
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Edit: Damn copy/paste, it's of course released on May 10th, duh! ::)
That's a groovy demo there. The music reminds me of better times with my C64 :'(
I also liked the fluid motion of the background, and the roundness of the sphere - plenty going on in this one.
Thx mate! :)
Interesting one :)
There is a little bug with the background grid :P
QuoteInteresting one
Thanks :)
QuoteThere is a little bug with the background grid
Could you be a little bit more specific? I haven't spotted anything buggy. Though I doubt that it's a bug anyway, it's probably a feature. :P
Cool entry, love the wavy grid and rotating cubes! :clap:
I couldnt see anything wrong with the background grid, but for aome reason in windowed more the scroller is chopped in 2 about 1/3rd the way up from the bottom, fine fullscreen tho.
Nice retro feel
Awesome stuff :clap:
Background looks fine on my laptop, the rest of it runs smooth, too!
Cool idea to take the wireframe amiga ball!
Rocks!
Thank you guys! :)
Quotethe scroller is chopped
That's really odd. Works without any problems here. What system are you on? I guess it has to do with the borderless window/dx screen setup.
Quotebackground looks fine
I'm starting to get the impression that LittleWhite just made a joke regarding the wavey movement or something. It's sometimes hard to tell in written form, even if smilies are used. ;)
No, there is a "bug". Let's say, a little graphically thing which is not perfect. :p
In fact, when you have the waving move for your grid, the lines are not always perfectly connected to the nodes.
If you look carefully (unfocus the window ;)) some lines will be offsetted with the nodes, and look not connected.
Ok, I am really strict :(
To have some smiley -> :buddies: :D \ o / :) ;) 8)
I am on vista 32bit, ati hd4830 card. It looks abit like a tear like you somethimes get with vysnc off in fast paced games, except it's more an offset. Could be PB cant say I have run many things made with it that I know of on this setup, but probably just a random glitch :P
QuoteOk, I am really strict
I'd call it finnicky. hehe
But ok, point taken. Though true oldskoolers watch this in full screen or at least have the focus on the window. ;D
QuoteI am on vista 32bit, ati hd4830 card
That's definitely not a strange setup so I also guess it's
Quoteprobably just a random glitch
;)
Great job with this mate & the scroller made me laugh too :updance:
Nice wireframe tribute to the boing demo there Padman :)
So far 2 demos, 2 spheres!
Thanks you both! :)
Quote from: Shockwave on May 10, 2011
So far 2 demos, 2 spheres!
Balls are cool. I mean spheres... :cheers:
I said "spheres", not "cheers". Oh well.
No bugs here. I'm glad nobody pointed out the bug on mine yet...
Quote from: combatking0 on May 10, 2011
No bugs here. I'm glad nobody pointed out the bug on mine yet...
Do you mean the way that the line jumps above the sphere?
Oops!
Its something else... ;)
Great little demo!
The colors are nice and the wavy background is quite nice. The sphere is also a solid tribute.
The cubes have a playfulness that is hard to clearly define.
A minor improvement might have been to make the text have the same line width as the 3d objects.
Overall it is solid.
Thanks, glad you like it! :)
Quote from: Pixel_Outlaw on May 18, 2011
A minor improvement might have been to make the text have the same line width as the 3d objects.
Overall it is solid.
I may be wrong here but the scroll font seems to render differently to the rest of the lines which makes me think that the scroll font is a bitmap font (nothing bad about that of course).
I prefer the term manually rendered ttf vector wannabe font to bitmap font thingamajig. ;D And now stop dissing it, it knows that it's ugly.(as all sorts of vector(like) fonts are imho) :P
Political correctness for fonts :) K+ - love it!
Haha thanks! Someone's gotta stand up for the weak. ;)
I love it too (the description of the font)
-> Precalculated and rendered font in bitmap memory file space (but rendered in real time :D )
I like the Amiga Bong
Very Good ;) :clap: :clap: :clap: :)
Thanks mate! :) The Cartman Bong isn't bad either though... *chuckle* ;)
(http://www.growhigh.co.uk/catalog/images/Ceramic-Cartman-Bong-s.jpg)
I think he was referring to the sound effect. ;)
I think he was referring to the Amiga Boing demo. :p
Well spotted - I'm not familiar with that one.
QuoteWell spotted - I'm not familiar with that one.
Tut, the PC conversion is right in front of you! (http://thmg.photobucket.com/albums/v315/bmxrider/th_StonedSmiley.gif)
Sorry - I've been mis-interpretting posts again.
I will pay more attention in future.
QuoteI will pay more attention in future.
You'd better do so or you'll end up in detention class writing an essay about the elementary differences between a bong and the Boing demo mister! ;D ;)
I must learn to read between the letters.
I must learn to read between the letters.
I must learn to read between the letters.
I must learn to read between the letters.
I must learn to rea [bell rings]
[jumps out of the school doors on a skateboard] ;)