Dark Bit Factory & Gravity
GENERAL => Challenges & Competitions => Topic started by: padman on May 10, 2011
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So here's my entry guys. Hope you like it.
If you suffer some framerate issues, I welcome you to the club (PB's drawing commands aren't the fastest it seems if used plenty) and advise you to use [CURSOR UP/DOWN] to play with the scrollspeed, so you'll reach the end of the text before you fall asleep. ;) [ESC] quits in both fullscreen and windowed mode.
Enjoy!
Pad :)
DBF/GVY WIREFRAME CHALLENGE 2011: "SHORTWIRED"
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Code : Padman
Music : ?
Graphics : Padman
Released : MarchMay, 10th 2011
Requirements : Modern PC, DirectX9
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Edit: Damn copy/paste, it's of course released on May 10th, duh! ::)
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That's a groovy demo there. The music reminds me of better times with my C64 :'(
I also liked the fluid motion of the background, and the roundness of the sphere - plenty going on in this one.
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Thx mate! :)
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Interesting one :)
There is a little bug with the background grid :P
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Interesting one
Thanks :)
There is a little bug with the background grid
Could you be a little bit more specific? I haven't spotted anything buggy. Though I doubt that it's a bug anyway, it's probably a feature. :P
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Cool entry, love the wavy grid and rotating cubes! :clap:
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I couldnt see anything wrong with the background grid, but for aome reason in windowed more the scroller is chopped in 2 about 1/3rd the way up from the bottom, fine fullscreen tho.
Nice retro feel
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Awesome stuff :clap:
Background looks fine on my laptop, the rest of it runs smooth, too!
Cool idea to take the wireframe amiga ball!
Rocks!
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Thank you guys! :)
the scroller is chopped
That's really odd. Works without any problems here. What system are you on? I guess it has to do with the borderless window/dx screen setup.
background looks fine
I'm starting to get the impression that LittleWhite just made a joke regarding the wavey movement or something. It's sometimes hard to tell in written form, even if smilies are used. ;)
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No, there is a "bug". Let's say, a little graphically thing which is not perfect. :p
In fact, when you have the waving move for your grid, the lines are not always perfectly connected to the nodes.
If you look carefully (unfocus the window ;)) some lines will be offsetted with the nodes, and look not connected.
Ok, I am really strict :(
To have some smiley -> :buddies: :D \ o / :) ;) 8)
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I am on vista 32bit, ati hd4830 card. It looks abit like a tear like you somethimes get with vysnc off in fast paced games, except it's more an offset. Could be PB cant say I have run many things made with it that I know of on this setup, but probably just a random glitch :P
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Ok, I am really strict
I'd call it finnicky. hehe
But ok, point taken. Though true oldskoolers watch this in full screen or at least have the focus on the window. ;D
I am on vista 32bit, ati hd4830 card
That's definitely not a strange setup so I also guess it's probably just a random glitch
;)
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Great job with this mate & the scroller made me laugh too :updance:
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Nice wireframe tribute to the boing demo there Padman :)
So far 2 demos, 2 spheres!
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Thanks you both! :)
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So far 2 demos, 2 spheres!
Balls are cool. I mean spheres... :cheers:
I said "spheres", not "cheers". Oh well.
No bugs here. I'm glad nobody pointed out the bug on mine yet...
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No bugs here. I'm glad nobody pointed out the bug on mine yet...
Do you mean the way that the line jumps above the sphere?
Oops!
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Its something else... ;)
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Great little demo!
The colors are nice and the wavy background is quite nice. The sphere is also a solid tribute.
The cubes have a playfulness that is hard to clearly define.
A minor improvement might have been to make the text have the same line width as the 3d objects.
Overall it is solid.
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Thanks, glad you like it! :)
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A minor improvement might have been to make the text have the same line width as the 3d objects.
Overall it is solid.
I may be wrong here but the scroll font seems to render differently to the rest of the lines which makes me think that the scroll font is a bitmap font (nothing bad about that of course).
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I prefer the term manually rendered ttf vector wannabe font to bitmap font thingamajig. ;D And now stop dissing it, it knows that it's ugly.(as all sorts of vector(like) fonts are imho) :P
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Political correctness for fonts :) K+ - love it!
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Haha thanks! Someone's gotta stand up for the weak. ;)
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I love it too (the description of the font)
-> Precalculated and rendered font in bitmap memory file space (but rendered in real time :D )
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I like the Amiga Bong
Very Good ;) :clap: :clap: :clap: :)
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Thanks mate! :) The Cartman Bong isn't bad either though... *chuckle* ;)
(http://www.growhigh.co.uk/catalog/images/Ceramic-Cartman-Bong-s.jpg)
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I think he was referring to the sound effect. ;)
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I think he was referring to the Amiga Boing demo. :p
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Well spotted - I'm not familiar with that one.
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Well spotted - I'm not familiar with that one.
Tut, the PC conversion is right in front of you! (http://thmg.photobucket.com/albums/v315/bmxrider/th_StonedSmiley.gif)
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Sorry - I've been mis-interpretting posts again.
I will pay more attention in future.
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I will pay more attention in future.
You'd better do so or you'll end up in detention class writing an essay about the elementary differences between a bong and the Boing demo mister! ;D ;)
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I must learn to read between the letters.
I must learn to read between the letters.
I must learn to read between the letters.
I must learn to read between the letters.
I must learn to rea [bell rings]
[jumps out of the school doors on a skateboard] ;)