Dark Bit Factory & Gravity
GENERAL => Challenges & Competitions => Topic started by: LittleWhite on May 25, 2011
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Hello,
Here my entry \ o /
Hope you enjoy it :)
(Needs Windows and OpenGL 2.0)
EDIT:
26th May, new version uploaded (as final) with shader fix (not tested), not the ones from Hellfire, but I guess, it is the same.
With scroller for more fun :)
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Hey Littlewhite,
you entry rocks. Nice happy music and colourful scenery. Love the sound analyzer effect! This is really oldschoolish.
One question, I saw some purple/red spheres flying around for just a short little time? Is that suppose to be that way? If so, why do not make them appear more prominent?
Anyway, congratz for this production and thanks for the greetings in the README ;-) I know the dilemma of not having a scoller/text to include the greetings within the production itself ;-)
Best,
benny!
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I got a white screen and then the app closed without running unforutinately. Your things normally run fine on my computer..
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Similar thing here. Console window opens (see screenshot for output), main screen tries to open but closes immediately.
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Same as the others, starts up then shuts down, Since its closing itself I am guessing something your calling to load or compile the shaders might be failing and the app is catching it and closing. Weird how it works for benny.
Do you have nvidia or ati graphics cards/chips ?
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It works fine with linux in wine ;D
(with geforce 8600)
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I've got an NVIDIA Geforce 310 here.
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Runs fine here.
Nice entry! I liked the visualizer and the [Actuator/CNS-inspired] particles ;)
Looking good!
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Hmm, I also got an Nvidia GeForce (FX5200) with OpenGL Version 2.1.2. No idea why it's not working. *shrugs*
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I was unable to run this. :(
The console window appears, then the window loads, goes white and dies.
Windows 7 64 bit home premium
4 GB RAM
AMD Phenom dual core processor
ATI Mobility Radeon HD 4200 series
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Unfortunately NVidia's GLSL compiler accepts shader code which does not comply to the specifications but ATI rejects it with an error.
You can use glsl validate (http://3dshaders.com/home/index.php?option=com_weblinks&task=view&catid=13&id=28) to check your shader-code for compliance.
hblur.ps:
vec2 texCoord = gl_TexCoord[0];ERROR: cannot convert from '4-component vector of float' to '2-component vector of float'
uniform float blurOffset = 0.003125;ERROR: 'uniform' : cannot initialize this type of qualifier
(and the same applies to vblur.ps)
pulse.ps:
uniform float amplif = 0;ERROR: '=' : cannot convert from 'const int' to 'float'
ERROR: 'uniform' : cannot initialize this type of qualifier
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I still get padmans result after hellfires fix
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I have uploaded a new "final" version (it took something like 30 minutes on the actual connection :D)
I have added scroller and try to fix the shader stuff (I did not reuse the Hellfire's one ... but I guess we did the same)
I am really sorry about this issue :(
Iwill try to do a new version with more feedbacks on error ... and I hope with a complete fix for you guys. I hope to be able to upload it this evening.
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I was able to run it in Linux with Wine.
Awesome work, what a wonderful demo!
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Cool demo, lovely tune with nice visuals. I like it a lot! :clap:
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Still doesn't work here. :(
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I love the Music :D
Cool stuff :) ;)
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Hey, I will try something else ...
Here a new version (the content did not change). I have just added some code to see where it goes.
So, to view the "log" you have to use the command line to start the program. To open one in the folder where the demo is, press the shift button + right click on this folder and new menu will allow you to open a command line here (funky windows, isn't it)
And then type DBN.exe and it will see the log in the console \ o /
So please, report me.
As a precision:
Not working at my home on Geforce 5100 / TNT2 (I have really old computers)
Working on Geforce 360M
And finally, just to spot the problem faster, the demo needs FBO (Frame Buffer objetcs). If you don't have it (or supported by your driver, the demo will not run (and now, you have a message to tell it :s)
I am really sorry about that.
If some guys able to run it could produce a video capture, I will be really tahnkful (since I don't have the internet connection to upload it ... :( )
Thank you very much for your support, sorry about the annoyance.
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This version works fine on my system now :)
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Yay, now at least it tells me why it won't run. :updance:
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Working here now and I love all the stuff you have going on too :)
Very cute!
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I'm getting the 2 windows that open and then close problem here. I'll try this on my laptop shortly.
(edit) I have tried this on 3 computers now, and I still can't get it working. I'll try again at work on Tuesday. Stupid IBM multi-platform specification, messing up what looks like a fun entry to the conpetition :(
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Wow! I really like this. Love the effect you've got going with the music sync. It reminds for of the old Amiga game Virus. Took me a while to adjust my brain to be able to read the scrolltext :)
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unable to run both version...
XP-SP3 32bit
Intel Core2Duo @ 1,66GHz
Mobile Intel(R) 945 Express Chipset Family @ 1280x800px
3GB Ram @667MHz
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Really sorry for all people who can't run it :(
In my framework, I will have to disable feature if these are not detected.
Mobile Intel(R) 945 Express Chipset Family @ 1280x800px
Effectively, these cards does not support the Frame buffer stuff :(
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It does seem that every one of the entries using a framebuffer failed for Moroboshisan, Intels chipsets are abit poor and seem very unsupported yet there in so many laptops, guess its a price thing like the realtek onbaord sound that seems to be on loads of motherboards.
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"a price thing" is no excuse for incomplete drivers since several generations of chipsets - especially for a company like intel.
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True better drivers would be nice, but is the hardware even capable is another question.
Atleast eveyone else has been able to see this one running. Good luck in the voting :)