Dark Bit Factory & Gravity

GENERAL => Challenges & Competitions => Topic started by: TinDragon on May 28, 2011

Title: [Wireframe] Tronscape
Post by: TinDragon on May 28, 2011
Well I havent had time to work on this so I have added a tune and given it a name. It's not what I hoped to have done but I will probably look to take the concept further outside the compo and perhaps make what I originally planned.

Think the name gives away what it is, spacebar toggles the glow of the recog on and off. Uses my opengl engine coded in blitzmax and models created in blender (by me as well). Uses a framebuffer extension, so a gl2.0+ card needed but thats it for techy stuff :P

Here's the piccy and download.
Title: Re: [Wireframe] Tronscape
Post by: ferris on May 28, 2011
Cool one!! I'm a sucker for hexagons, haha. Great [destroyer? not sure what they're called...] models, too!
Title: Re: [Wireframe] Tronscape
Post by: Shockwave on May 28, 2011
I'm a sucker for Hexagons too :)

Good concept and thanks for posting what you have made!
Title: Re: [Wireframe] Tronscape
Post by: Kirl on May 28, 2011
Cool floor and excellent models! Some aliasing problems in windowed mode, but I like it a lot! :)
Title: Re: [Wireframe] Tronscape
Post by: padman on May 28, 2011
Nice one! Looking forward to the improved version. Hopefully it sees the day of light soon!  :)
Title: Re: [Wireframe] Tronscape
Post by: combatking0 on May 28, 2011
I can't seem to get this one working on any of my home computers - I'll try again from work.
Title: Re: [Wireframe] Tronscape
Post by: Pixel_Outlaw on May 28, 2011

The floor was pretty neat and the ships seemed spot on!
Can I ask how you designed the floor?
Title: Re: [Wireframe] Tronscape
Post by: Raizor on May 29, 2011
Nice work TinDragon.  Runs fine for me on Win7 x64.
Title: Re: [Wireframe] Tronscape
Post by: Moroboshisan on May 29, 2011
unable to get it to run on my notebook... I just can see a black windows showing a "loading" screen... then everything disappers
Title: Re: [Wireframe] Tronscape
Post by: TinDragon on May 29, 2011
@Those that are unable to run it, I suspect its failing to do the framebuffer extension, I will see about uploading a version that doesnt use it that might solve the issue tho ofc remove the glow effect, but i actually like it without :P

@Pixel, the floor is a single hexagon mesh, I then create each row offset by the width and depth needed to make them line up, the actual height is random so the floor is different every run. This was me just messing about testing, but it looked interesting enough, I had planned to travel over the landscape rather than a simple rotate but time got the better of me.
Title: Re: [Wireframe] Tronscape
Post by: TinDragon on May 29, 2011
Ok I have removed the need for any extensions so this should I hope mean it works on those systems that the other version failed. It's got no glow on the ship anymore but I kinda like it this way. It does expect a 32bit opengl display but I am pretty sure it was the extension call failing.
Title: Re: [Wireframe] Tronscape
Post by: Moroboshisan on May 29, 2011
Ok I have removed the need for any extensions so this should I hope mean it works on those systems that the other version failed. It's got no glow on the ship anymore but I kinda like it this way. It does expect a 32bit opengl display but I am pretty sure it was the extension call failing.

runs fine now! ;)
Title: Re: [Wireframe] Tronscape
Post by: combatking0 on May 29, 2011
Cool, that runs fine now. I like the different heights on the landscape.
Title: Re: [Wireframe] Tronscape
Post by: TinDragon on May 30, 2011
Glad you could run this version, looks like I need to watch how i use some extensions.
Title: Re: [Wireframe] Tronscape
Post by: benny! on May 30, 2011
Great entry. Respect. Why did I not think about the TRON theme, too? It is excellent for this comp. Damn it ;-)

The hexagon ground is really great executed. Well done, TinDragon!