Dark Bit Factory & Gravity

GENERAL => Challenges & Competitions => Topic started by: hellfire on May 29, 2011

Title: [WIREFRAME] Isocubes
Post by: hellfire on May 29, 2011
Here's another, again totally rushed, entry to the wireframe challenge.
It draws only lines using OpenGL, no fancy textures, "zero polys and shaders".
Tune is by Dubmood/Razor1911 - check more of his stuff here (http://listn.to/Dubmood/player#t=0&pos=28467&p=0)!
Enjoy.

Here's a video-link for convenience:
[youtube]v7J8pD9n-A0[/youtube]
Title: Re: [WIREFRAME] Isocubes
Post by: Raizor on May 30, 2011
That's really cool Hellfire, I love how the cubes merge and part.  Cannot beat a good Dubmood tune either and great use of the syncing :)

Runs perfectly here at 60fps on my Win7 x64 box.

Out of interest, what are you using to play the tune?  Just looking for ideas for syncing in future.
Title: Re: [WIREFRAME] Isocubes
Post by: Kirl on May 30, 2011
Wooot, that had it all! Cool metaballish cubes, colors and synched deforms. I'm really impressed!  :clap:

Would be interested to hear how you drew the wireframes, looks like they moved through a static grid or something?

Title: Re: [WIREFRAME] Isocubes
Post by: hellfire on May 30, 2011
Quote from: Kirl
Would be interested to hear how you drew the wireframes
I store the distance (and some more parameters) to the nearest cube for each voxel of a 3d volume and extract the lines with the marching squares (http://en.wikipedia.org/wiki/Marching_squares) algorithm (which is a 2d version of marching cubes (http://en.wikipedia.org/wiki/Marching_cubes)) for every volume-slice at a given level.
Before extracting the lines I apply a gaussian blur to the voxel field to make things smooth and round.

Quote from: Raizor
what are you using to play the tune?  Just looking for ideas for syncing in future.
I use mini-Fmod (http://www.fmod.org/index.php/download#FMODMini) to play the tune and synchronisation is done by simply looking at the pattern data.
Title: Re: [WIREFRAME] Isocubes
Post by: Pixel_Outlaw on May 30, 2011

This is a product of skill tempered with artistic detail.
Well done!
Title: Re: [WIREFRAME] Isocubes
Post by: Shockwave on May 30, 2011
lovely clean entry with great colours, I love the way that they blend and how the cubes freak out in time to the beat.
Title: Re: [WIREFRAME] Isocubes
Post by: padman on May 30, 2011
Great! Period.
Title: Re: [WIREFRAME] Isocubes
Post by: Clyde on May 30, 2011
Fab Dude! And Very Addictive.
Title: Re: [WIREFRAME] Isocubes
Post by: TinDragon on May 30, 2011
This is really nice, the cubes are cool but I also like how you have the wireframe grids top and bottom.
Title: Re: [WIREFRAME] Isocubes
Post by: Raizor on May 30, 2011
I use mini-Fmod to play the tune and synchronisation is done by simply looking at the pattern data.

Thanks Hellfire. Do you look at the pattern data in realtime every frame?
Title: Re: [WIREFRAME] Isocubes
Post by: hellfire on May 30, 2011
Thanks Hellfire. Do you look at the pattern data in realtime every frame?
Only if the current playing position (row or order) changed.
Otherwise I'd re-trigger the same sync-event multiple times (as long as the current row is active).
So, depending on the beats-per-minute of the track, I'm looking into the pattern data only once every few frames.
But looking-up the pattern-data every frame wouldn't be particularly costly, either...
Title: Re: [WIREFRAME] Isocubes
Post by: Raizor on May 30, 2011
Thanks Hellfire
Title: Re: [WIREFRAME] Isocubes
Post by: benny! on May 30, 2011
I love every single piece of that intro, Hellfire. Nothing more to say than OUTSTANDING!
 :clap:
Title: Re: [WIREFRAME] Isocubes
Post by: combatking0 on May 31, 2011
This is, again, an excellent entry. If you could make this into a visualiser for any user-imported MP3, I could see this gaining popularity beyond the demo scene.

I liked the way the background changed, along with the roundness of the cubes and how they merged / diverged. Very slick. :clap:
Title: Re: [WIREFRAME] Isocubes
Post by: hellfire on May 31, 2011
Many thanks to everyone for the kind words, I'm really glad you like it!
Title: Re: [WIREFRAME] Isocubes
Post by: mind on May 31, 2011
looks like a winner to me! you got my vote :D
Title: Re: [WIREFRAME] Isocubes
Post by: LittleWhite on June 03, 2011
Wow ... really nice entry , Sincerely :)
 :clap: :clap: :clap:

1st in my heart
Title: Re: [WIREFRAME] Isocubes
Post by: energy on June 23, 2011
Excellent.
Very good effects and Sound.
Congratulations.

Ill drink an "ALT" up to yu!   ;D