Here's another, again totally rushed, entry to the wireframe challenge.
It draws only lines using OpenGL, no fancy textures, "zero polys and shaders".
Tune is by Dubmood/Razor1911 - check more of his stuff here (http://listn.to/Dubmood/player#t=0&pos=28467&p=0)!
Enjoy.
Here's a video-link for convenience:
That's really cool Hellfire, I love how the cubes merge and part. Cannot beat a good Dubmood tune either and great use of the syncing :)
Runs perfectly here at 60fps on my Win7 x64 box.
Out of interest, what are you using to play the tune? Just looking for ideas for syncing in future.
Wooot, that had it all! Cool metaballish cubes, colors and synched deforms. I'm really impressed! :clap:
Would be interested to hear how you drew the wireframes, looks like they moved through a static grid or something?
Quote from: KirlWould be interested to hear how you drew the wireframes
I store the distance (and some more parameters) to the nearest cube for each voxel of a 3d volume and extract the lines with the marching squares (http://en.wikipedia.org/wiki/Marching_squares) algorithm (which is a 2d version of marching cubes (http://en.wikipedia.org/wiki/Marching_cubes)) for every volume-slice at a given level.
Before extracting the lines I apply a gaussian blur to the voxel field to make things smooth and round.
Quote from: Raizorwhat are you using to play the tune? Just looking for ideas for syncing in future.
I use mini-Fmod (http://www.fmod.org/index.php/download#FMODMini) to play the tune and synchronisation is done by simply looking at the pattern data.
This is a product of skill tempered with artistic detail.
Well done!
lovely clean entry with great colours, I love the way that they blend and how the cubes freak out in time to the beat.
Great! Period.
Fab Dude! And Very Addictive.
This is really nice, the cubes are cool but I also like how you have the wireframe grids top and bottom.
Quote from: hellfire on May 29, 2011
I use mini-Fmod to play the tune and synchronisation is done by simply looking at the pattern data.
Thanks Hellfire. Do you look at the pattern data in realtime every frame?
Quote from: Raizor on May 30, 2011Thanks Hellfire. Do you look at the pattern data in realtime every frame?
Only if the current playing position (row or order) changed.
Otherwise I'd re-trigger the same sync-event multiple times (as long as the current row is active).
So, depending on the beats-per-minute of the track, I'm looking into the pattern data only once every few frames.
But looking-up the pattern-data every frame wouldn't be particularly costly, either...
Thanks Hellfire
I love every single piece of that intro, Hellfire. Nothing more to say than OUTSTANDING!
:clap:
This is, again, an excellent entry. If you could make this into a visualiser for any user-imported MP3, I could see this gaining popularity beyond the demo scene.
I liked the way the background changed, along with the roundness of the cubes and how they merged / diverged. Very slick. :clap:
Many thanks to everyone for the kind words, I'm really glad you like it!
looks like a winner to me! you got my vote :D
Wow ... really nice entry , Sincerely :)
:clap: :clap: :clap:
1st in my heart
Excellent.
Very good effects and Sound.
Congratulations.
Ill drink an "ALT" up to yu! ;D