Dark Bit Factory & Gravity
GENERAL => Challenges & Competitions => Topic started by: hellfire on May 29, 2011
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Here's another, again totally rushed, entry to the wireframe challenge.
It draws only lines using OpenGL, no fancy textures, "zero polys and shaders".
Tune is by Dubmood/Razor1911 - check more of his stuff here (http://listn.to/Dubmood/player#t=0&pos=28467&p=0)!
Enjoy.
Here's a video-link for convenience:
[youtube]v7J8pD9n-A0[/youtube]
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That's really cool Hellfire, I love how the cubes merge and part. Cannot beat a good Dubmood tune either and great use of the syncing :)
Runs perfectly here at 60fps on my Win7 x64 box.
Out of interest, what are you using to play the tune? Just looking for ideas for syncing in future.
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Wooot, that had it all! Cool metaballish cubes, colors and synched deforms. I'm really impressed! :clap:
Would be interested to hear how you drew the wireframes, looks like they moved through a static grid or something?
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Would be interested to hear how you drew the wireframes
I store the distance (and some more parameters) to the nearest cube for each voxel of a 3d volume and extract the lines with the marching squares (http://en.wikipedia.org/wiki/Marching_squares) algorithm (which is a 2d version of marching cubes (http://en.wikipedia.org/wiki/Marching_cubes)) for every volume-slice at a given level.
Before extracting the lines I apply a gaussian blur to the voxel field to make things smooth and round.
what are you using to play the tune? Just looking for ideas for syncing in future.
I use mini-Fmod (http://www.fmod.org/index.php/download#FMODMini) to play the tune and synchronisation is done by simply looking at the pattern data.
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This is a product of skill tempered with artistic detail.
Well done!
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lovely clean entry with great colours, I love the way that they blend and how the cubes freak out in time to the beat.
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Great! Period.
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Fab Dude! And Very Addictive.
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This is really nice, the cubes are cool but I also like how you have the wireframe grids top and bottom.
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I use mini-Fmod to play the tune and synchronisation is done by simply looking at the pattern data.
Thanks Hellfire. Do you look at the pattern data in realtime every frame?
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Thanks Hellfire. Do you look at the pattern data in realtime every frame?
Only if the current playing position (row or order) changed.
Otherwise I'd re-trigger the same sync-event multiple times (as long as the current row is active).
So, depending on the beats-per-minute of the track, I'm looking into the pattern data only once every few frames.
But looking-up the pattern-data every frame wouldn't be particularly costly, either...
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Thanks Hellfire
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I love every single piece of that intro, Hellfire. Nothing more to say than OUTSTANDING!
:clap:
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This is, again, an excellent entry. If you could make this into a visualiser for any user-imported MP3, I could see this gaining popularity beyond the demo scene.
I liked the way the background changed, along with the roundness of the cubes and how they merged / diverged. Very slick. :clap:
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Many thanks to everyone for the kind words, I'm really glad you like it!
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looks like a winner to me! you got my vote :D
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Wow ... really nice entry , Sincerely :)
:clap: :clap: :clap:
1st in my heart
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Excellent.
Very good effects and Sound.
Congratulations.
Ill drink an "ALT" up to yu! ;D