Dark Bit Factory & Gravity

PROGRAMMING => Freebasic => Topic started by: SAB on August 06, 2006

Title: Input/Feedback
Post by: SAB on August 06, 2006
Here are three pictures of a new program I'm worrking on.
I scanned x-direction,y-direction and combined both x and y.

1.)  x-direction seems alittle dull with some fonts.
2.)  y-direction is aweful sharp.
3.)  Combination x and y rounds things out.

I would like to know which one poople like the most so far?
In other words which one should I go with?

Title: Re: Input/Feedback
Post by: Clyde on August 06, 2006
I like the 3rd one with scanning ( Anti-Aliasing ) on both top and bottom of the fonts dude.
Title: Re: Input/Feedback
Post by: psygate on August 07, 2006
I like most the y-Axes scanning...
Title: Re: Input/Feedback
Post by: DrewPee on August 07, 2006
From a design point of view, the first (combine) is the best one . . . I have been a graphic designer for almost 20 years and that looks cool to me!

Regards
DrewPee

Title: Re: Input/Feedback
Post by: Shockwave on August 07, 2006
Combination looks the best as far as I am concerned but to be honest the result isn't quite there even with that there are some sharp edges.. But to choose the best of the three, then it's that one.
If you are writing an anti alias program to smooth the edges of the fonts, try sampling more pixels, not just 4, maybe even the 8 surrounding the central pixel and the central pixel. If it is done during the precalculation stage it won't annoy people too much to wait a few extra milliseconds to see the program, if it's realtime then I'll stfu, but even saying that you could modify the central pixel with the sum of the 8 surrounding shr 3