Has anyone done much with Bass.dll ?, I believe you need a wrapper to make it work.
If some kind person could point me in the right direction I will make a donation to the site.
Thanks guys ;D
Hi,
There seems to have been some problems in getting Bass to work with Blitzmax but I believe that it's been done.
Check this thread out;
http://www.blitzmax.com/Community/posts.php?topic=71229#800336
btw, you already donated to the site :) Thanks!
If your just after the basic abilities to play some modules rather than all the features bass has you could use uFmod, it includes modules for blitzmax in the distribution and it's what I use in my stuff. It doesnt require any external dll, is very small sized and has directsound,openal and winmm drivers so its very compatible. Down side is only .xm support I think.
http://ufmod.sourceforge.net/Win32/en.htm (http://ufmod.sourceforge.net/Win32/en.htm)
The reason bass.dll and the full fmod arent wrapped and made more obvious on the blitzmax forums is more to do with there licencing i think, since the more hardcore bmax coders are looking to make games and apps to sell they dont seem to wont the hassle of paying for the shareware or commercial licences, or if they do they dont like sharing there wrappers for it.
Oh I forgot about Brucey's modules, looks like he has a bass and some other audio modules as well, you will have to be able to compile modules to use these I think, so I dont know if you have that all setup or not.
http://code.google.com/p/maxmods/ (http://code.google.com/p/maxmods/)
Thanks all for your input but still no Bass there is loads of stuff about it but no were to download it the licence problem refers to distribution for capital gains I/e (£money$) but if like me you just want to use it in a demo you can! but there is no downloads available out there so Ya Stuffed, but thanks guys.
Off to make a donation. 8)
I have found one in my old blitzmax folders. It was written by Alan MacDonald way back when blitzmax was fairly new, but I think it might still work. I have used this a few years back for playing mod tunes, so at least it worked back then. I have attached the code. To use it you unpack the folder and copy it to the module folder of blitzmax and then import the module.
[edit] You will need to download the bass.dll from somewhere and put that in the folder of your blitzmax project.
Cheers Zawran most excellent, Just what I was after, Been looking all over the www.
If you have any old blitz stuff you think may be helpfull to me just let me know
thanks. :clap:
Nice one Zawran, K+
Is Alan Mcdonald still coding in Bmax?
QuoteIs Alan Mcdonald still coding in Bmax?
I have not heard anything from him in a couple of years now, so I have no idea. He managed to get a management IT job with a large law firm which ment a lot of weekly hours and no real coding time on the job, but if he continued to code in his spare time I really do not know. He was a great guy to chat with and he made some really nicely documented code that was easy to follow.