Dark Bit Factory & Gravity
PROGRAMMING => General coding questions => Topic started by: Raizor on October 05, 2011
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I'm starting to get my head into shaders and have been using RenderMonkey as an aid. Is this the best program for such things or are there better alternatives?
Thanks
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Well, I've always been using my own little "framework".
It just draws a test mesh and reloads the shader- and texture-files so I can see immediate results when editing the shader-code or saving a texture in photoshop.
That's not particularly amazing but I never really needed more.
I also find it rather convenient to be able to quickly hack some very custom vertex data setup code when optimizing the fragment shader.
But I must admit I usually prefer to work the oldschoolish way :)
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Now you can use the shaderToy, since it's a GLSL editor in browser.
Even better (same creator, I guess) -> the newly released GLSL Live Editor (http://pouet.net/prod.php?which=57828)
And, I am using ShaderMaker -> http://cg.in.tu-clausthal.de/publications.shtml#shader_maker
(RenderMonkey is nice, but never used it)
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Thanks LittleWhite, I will have a good look at those.
Thanks Hellfire, that might work well once I have a bit more experience but I'll play with the tools a bit while I'm starting out, just to keep the fear factor to a minimum :)
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Rendermonkey, while a bit dated by now, is wonderful. A great tool if you know how to use it! Unfortunately, I don't :) . So I'm in the bare-metal boat with Hellfire... though I wish I knew Rendermonkey a bit better.
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Rendermonkey, while a bit dated by now, is wonderful. A great tool if you know how to use it! Unfortunately, I don't :) . So I'm in the bare-metal boat with Hellfire... though I wish I knew Rendermonkey a bit better.
Yeah, RenderMoney seems pretty nice, but there are some annoyances with the interfaces due to the MDI windows, which sucks when you have dual screens available. I'm still a bit confused by some of the features, but it's sinking in slowly. I'll presevere for a while longer and hopefully it will come together :)
thanks Ferris
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had a quick read of this... not sure if i should be bumping up an old thread or not... but....
http://www.geeks3d.com/20111129/live-code-your-shaders-with-glsl-sandbox-webgl/ (http://www.geeks3d.com/20111129/live-code-your-shaders-with-glsl-sandbox-webgl/)
and
http://www.geeks3d.com/20111025/geexlab-0-3-0-released-geometry-and-tessellation-shaders-live-coding/ (http://www.geeks3d.com/20111025/geexlab-0-3-0-released-geometry-and-tessellation-shaders-live-coding/)
may be of interest to you?
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Thanks ttemper.
I ended up writing a little C# skeleton app to handle it in the end. Nothing fancy, but it lets me reload shaders with a keypress which is pretty much all I need atm. I will check out geexlab though, I've keep coming across people mentioning that and I'm pretty curious about it.
I don't see a problem with bumping old threads personally, I know some forums frown upon it but it seems like a sensible thing most of the time :)