Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: KrazyK on January 18, 2012

Title: D-Bug menu 191 remake
Post by: KrazyK on January 18, 2012
Been a long time since I was on here as I've been concentrating on my cycle training/racing but I'm back with another ST remake.  This time D-bug menu 191.
This one has a nice digi-chiptune that I had fun ripping out and a nice font that I had to rebuild manually. ::) 
Can you please test it to see if it works on your systems and let me know otherwise so I can fix it?
 :cheers:

I have a couple of others I'm busy ripping data from and will hopefully have time to do them within the next month.
Title: Re: D-Bug menu 191 remake
Post by: Raizor on January 18, 2012
Works fine here KrazyK, in both windowed and fullscreen. Windows 7 x64. Nice work.
Title: Re: D-Bug menu 191 remake
Post by: ttemper on January 18, 2012
fullscreen has a thick black border at the bottom for me, and the bottom scroller is yellow and jumbled pixels (unreadable)... works in windowed properly though.
Title: Re: D-Bug menu 191 remake
Post by: KrazyK on January 18, 2012
fullscreen has a thick black border at the bottom for me, and the bottom scroller is yellow and jumbled pixels (unreadable)... works in windowed properly though.

Hi ttemper,
Do you have more info for me?  OS? winXP? Win7 x86 x64? etc, video card?, screen depth? etc so I can narrow it down?

I've so far tested it on on Win XP x86, Win7 x86 & x64 all with Nvidia cards without problems so far.
I might have a chance to test it on ATI machine tomorrow.
Title: Re: D-Bug menu 191 remake
Post by: combatking0 on January 18, 2012
There's always something awe inspiring about the 16-bit art style.

The double scroller was a bit confusing at first, but it soon made sense.
Title: Re: D-Bug menu 191 remake
Post by: ttemper on January 19, 2012
winxp sp3, gt440 nvidia, dx9. running ffdshow filters. 1440x900 native monitor res, 32bit.

it works fine in windowed mode for me, but soon as i select fullscreen i get the bad bottom scroller.

attached is a screenshot of fullscreen mode.
Title: Re: D-Bug menu 191 remake
Post by: benny! on January 19, 2012
Runs good even on my crappy laptop. Nice one!
Title: Re: D-Bug menu 191 remake
Post by: jace_stknights on January 19, 2012
Works fine here!

By the way, you should use "native" resolution like 800*600 for fullscreen, with borders it will looks like real atari st screen and works everywhere.

And what about you TLB remake? Never saw it on Retro-remakes.net!
Title: Re: D-Bug menu 191 remake
Post by: padman on January 19, 2012
No probs here on Win7 x64 and Radeon gfx. Nice one!  ;) No idea what causes the glitches though. Maybe the ffdshow filters?
Title: Re: D-Bug menu 191 remake
Post by: KrazyK on January 20, 2012
Works fine here!

By the way, you should use "native" resolution like 800*600 for fullscreen, with borders it will looks like real atari st screen and works everywhere.

And what about you TLB remake? Never saw it on Retro-remakes.net!

Good suggestion, i'll go 'native' and see what happens on the next version at the weekend.
My TLB remake needs some attention before I release it.  I'll need to convert it ALL the sprite functions to Sprite3D to speed it up first.  After seeing the same code for so long I got tired of it - but it will return and hopefully even run on padmans' PC.  ;)
Title: Re: D-Bug menu 191 remake
Post by: KrazyK on January 20, 2012
I had an hour to spare today before I finish work and had my usb pen with the code on so i've altered it to run in 800x600 mode.
Please test again
 :cheers:

Title: Re: D-Bug menu 191 remake
Post by: Shockwave on January 20, 2012
Runs great here for me in Windowed and Fullscreen (Win 7 64 bit) .
I really love the music in this remake too :)
Title: Re: D-Bug menu 191 remake
Post by: Kirl on January 23, 2012
Well done KrazyK, loved the tune!  :clap:
Title: Re: D-Bug menu 191 remake
Post by: ttemper on January 24, 2012
I had an hour to spare today before I finish work and had my usb pen with the code on so i've altered it to run in 800x600 mode.
Please test again
 :cheers:

Still the same broken yellow scroller at the bottom for me on fullscreen mode. Not real sure what the cause of it is, but most probably my system *shrugs*. Windowed mode works proper.

What language and what routine are you using to render the scroller to screen?

I have noticed when I'm coding in FreeBasic, that the 'print' command doesn't work in GUI mode for some reason. I've tested code snippets from DBF, but it only worked in console screen, not GUI, not sure if that's how it is supposed to work or not.

*note, I noticed on the big purple font scroller that you have overlapped pixels at the top (looks like 1px), I noticed it when the scroller bounced.
Title: Re: D-Bug menu 191 remake
Post by: KrazyK on January 24, 2012
I'm using PureBasic and using the standard Sprite3D functions so i'm also at a loss to why it doesn't work on your system.  As for the 1px overlap, you must have good eyesight  :o, i'll correct it and update the original post soon.
Title: Re: D-Bug menu 191 remake
Post by: jace_stknights on January 24, 2012
@ttemper: does your computer use shared memory for display?

@KrazyK: still runs on my computer :P
Title: Re: D-Bug menu 191 remake
Post by: ttemper on January 24, 2012
@jace_stknights, my video card is a GT440 1gig, so no shared video from the mobo. C2Duo, 2gig ram. Gigabyte mobo + vid card.

@Krazyk, I noticed the overlap on fullscreen mode, I could see it better at the 800x600 res ;P As for the bottom scroller, not real sure why its not working on my system, fullscreen = bad bottom scroller, windowed screen = all ok.
Title: Re: D-Bug menu 191 remake
Post by: jace_stknights on January 24, 2012
@ttemper : hum.... I've noticed that sometimes on shared memory card, things are not working well... really dunno why doen't work fine with yours.  ???
Title: Re: D-Bug menu 191 remake
Post by: ttemper on February 02, 2012
@jace_stknights. After all the problems I've seemed to have with my video card, drivers, etc... I downloaded the latest beta drivers from nvidia, and installed a driver cleaner. Uninstalled drivers, booted to safe mode, cleaned/removed all the left over drivers and such, rebooted, installed new drivers, rebooted, set up my screen.... and then ran a few different demos... and now... your demo works proper in fullscreen, no more bad bottom scroller  :updance: so in conclusion it was my system :telloff:.

*Note: I still have glitchy scrollers and such though in other demos (not smooth, screen seems to half update/glitch all the time), including my own, idk why. (vsync not enabled?) I really don't know the cause, but it annoys the sh*t outta me, never had problems with my last video card.
Title: Re: D-Bug menu 191 remake
Post by: KrazyK on February 02, 2012
Nice one, glad you figured out why it wasn't playing right.
Try this new one attached here, Pompey Pirates 31 to see how it runs.
It's not the prettiest of menus but I wanted to see if I could replicate the falling blocks after hacking out the table and gfx.  Music is ripped from Rampage as I had trouble ripping it from the original menu.

Let's get the Atari ST remakes to 100 on Retro-Remakes this year eh?

I'm still interested to see if anyone has figured out a way of stopping the screen from pausing momentarily when stopping and restarting the OSM engine when changing tunes.  Padman, Jace?
Title: Re: D-Bug menu 191 remake
Post by: ttemper on February 02, 2012
@KrazyK, yeh, it seems my video drivers were the cause, but now I'm copping blue and yellow squares all over the screen, so I will do another uninstall, clean, then put back the latest non-beta drivers again. As for your demo, runs nice and smooth (vsync on by the looks), although I did make it crash in full screen mode by pressing M quickly about 10 times (yeh it all pauses). Other than that, it works nice. This is coded in PureBasic I take it? It seems to me PureBasic is easier/cleaner to set things up and run smoothly than FreeBasic. I guess I need to learn more, so I can force vsync on, etc. It's all a big learning curve for me. Once I do a few demo's, I'll prob also help with retro remakes. n1.
Title: Re: D-Bug menu 191 remake
Post by: padman on February 02, 2012
Nice one KrazyK. I'll add both remakes to RR as soon as I find time. Quick question? Why do you always rip the music yourself? Practically every tune is available in SNDH format on sndh.atari.org already.
Anyway, I think you can't do anything about the short pauses when switching subsongs. The problem is, that the OSMengine doesn't just stop the replay it completely deinits it. (That's at least how I understand things) And the re-init just takes some time. The source is available, maybe someone could hack it, so there's no pauses. Dunno if that's possible though. I -and that's for sure- can't do it...  ;)
Title: Re: D-Bug menu 191 remake
Post by: KrazyK on February 02, 2012
Quick question? Why do you always rip the music yourself? Practically every tune is available in SNDH format on sndh.atari.org already.
hehe, old habits I think as I used to rip everything in sight when I had my ST.  I also found that some of the sndh files in the archive didn't play properly all the way though.  I found that out when I did Automation 384 remake and one 1 of the channels stopped completely so I had to do it oldskool style and convert it to sndh format through Steem.
The problem is that I can't remember what game/demo the music comes from so it can take ages to go though the archive even if you roughly know who composed it.

Old habits die hard. . . . so they say.  ;D
Title: Re: D-Bug menu 191 remake
Post by: padman on February 05, 2012
Both remakes have a second home on RR now ;)

Quote
Old habits die hard. . . . so they say.

Gotcha.  ;D
Title: Re: D-Bug menu 191 remake
Post by: KrazyK on February 05, 2012
Thanks Padman, how many ST prods are on RR now?
Title: Re: D-Bug menu 191 remake
Post by: jace_stknights on February 06, 2012
Thanks Padman, how many ST prods are on RR now?

not enought!!!!!
Title: Re: D-Bug menu 191 remake
Post by: padman on February 06, 2012
Quote
not enough!!!!!

Word. There's only 82 so far...  :'(
Title: Re: D-Bug menu 191 remake
Post by: jace_stknights on February 06, 2012
soon 83  ;D

ok I can make some "soup" intros... but really don't want it  :P