Dark Bit Factory & Gravity
GENERAL => Projects => Topic started by: Blacksheep8Bit on March 11, 2012
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Finally, after 2 weeks making the framework (which i will use in my future projects), 1 month making the music (STILL work in progress) and another 1 week making the code i finally finished my first demo, witch i call "My First try" (well, actually it's a work in progress demo, so, it's just a "3 scenes which the last one is a loop" kind of demo...)
Download:
http://dl.dropbox.com/u/1643332/Blacksheep8bit%20releases/Blacksheep8Bit%20-%20My%20First%20Try.exe (24.5 kb)
when i actually finish it i will put it in pouet ;)
So, could you guys test it please? i need to know what i've done wrong and what i should put to make it better :D
Thanks!
Done with: Visual c++ 2010, Opengl and MiniFmod lib.
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The best part of it is definitely the music, but in all fairness you have some good things going on too - it works with ATI cards and the sync works :) Just needs some more attention on the visuals but great effort for a firsty (I appreciate it's work in progress).
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The best part of it is definitely the music, but in all fairness you have some good things going on too - it works with ATI cards and the sync works :) Just needs some more attention on the visuals but great effort for a firsty (I appreciate it's work in progress).
Thanks, you don't know how happy am i to know something i did works! I Am so happy i could make more 100 demos :D
And yeah, someday i will release the XM of this music, i really like it too ^^
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Runs fine here on win7 x64 with an Nvidia GTX 850. Looking really nice for a first release :)
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Runs fine here on win7 x64 with an Nvidia GTX 850. Looking really nice for a first release :)
Thanks ^^
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Great start, will be interesting to see where you'll take this!
Love the tune too! :clap:
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Great start, will be interesting to see where you'll take this!
Love the tune too! :clap:
Thank you help me testing it, and it's good to know you loved the tune, i still think there's something that i need to put in this music... i don't know, thanks :D
And why am i writing this at 5:00 am? Who knows? Better i go back to my studies, i have a history and chemistry test today D:
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Runs fine here too :clap:
Really well done for a firsite. Some improvement suggestions though:
- Camera flight is good, after the camera is on ground level it seems that it never goes "up" again. I would suggest that it goes "up" again.
- Sync works fine. I would recommend that the cubes doesnt fall back to "flat" mode that quick. Make them shrink down more gentle. Could look a bit smoother than.
- You could also play with some more colors e.g. on cubes (maybe giving it a more cracktro-ish style) - altough I somehow like the colorset it is, too.
Anyway, keep us informed about your progress. Well done so far! Keep it up!
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hum nothing happends here... the program runs and close immediatly... ??? (win7 core i3 and hd graphics)
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Same here, nothing happens. Win7 x86, Dual core, Mobile Intel 4 gfx.
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Yeah, you need microsoft sdk to run it, fucking c runtimes dlls :/
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Yeah, you need microsoft sdk to run it, fucking c runtimes dlls :/
hum... no way to make it run without?
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Yeah, you need microsoft sdk to run it, fucking c runtimes dlls :/
hum... no way to make it run without?
I Am trying to figure this out, but it's kinda hard since math.h functions are provided in some of the Microsoft SDK dlls :/
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I Am trying to figure this out, but it's kinda hard since math.h functions are provided in some of the Microsoft SDK dlls :/
You have the following options:
1. Tell your users to install the vcredist (http://www.microsoft.com/download/en/details.aspx?id=5555) package.
2. In the project properties page under "C/C++", "Code Generation" set "Runtime" to the non-DLL version.
This makes your exe a couple of kilobytes bigger, though.
3. Link against the runtime library of vc++ 6.0 (all required dlls are already available with a default installion of windows).
You can find the lib here (http://www.dbfinteractive.com/forum/index.php?topic=5459.msg73848#msg73848).
4. Implement all required functions on your own.
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No run here! Shame ???
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It works here. It's a great start to a demo indeed. Some more elements would be great, it needs a colour burst too imo. Add in a nice funky scroller, or some mapped graphics/textures etc etc. Music track was quite good too, I did notice its 'mono' though?, same samples run on both channels? I'd mix it up some.
Great start!
:clap:
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I had a similar problem when I first tried some stuff in C, and others couldn't run it.
As ever HellFire is bang on!. In Option 2 - you need to change it to 'Multi Threaded /MT' and in Debug to 'MultiThreaded Debug / MT'
Nifty start btw.