Dark Bit Factory & Gravity

PROGRAMMING => General coding questions => Topic started by: madeyes on April 20, 2012

Title: Cicada principle
Post by: madeyes on April 20, 2012
It seems like this would be good for making small demos
http://designfestival.com/the-cicada-principle-and-why-it-matters-to-web-designers/
Anyone used principles like this before?
Title: Re: Cicada principle
Post by: hellfire on April 20, 2012
It's basically just a form of randomization and synthesis (see patch based synthesis (http://en.wikipedia.org/wiki/Texture_synthesis#Patch-based_texture_synthesis)).
Prime numbers have always been used to avoid repetition.

Title: Re: Cicada principle
Post by: Kirl on April 20, 2012
Wow, thanks for the excellent info guys! Can't believe I never heard or thought of this myself. Did quite a bit of thinking on how to avoid tiling patterns back in the day with moderate succes.

Thanks for posting!  :)