Dark Bit Factory & Gravity
PROGRAMMING => General coding questions => Topic started by: C3lt1c on April 22, 2012
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Hi my friends ...
I had to ask some of you ...
I would be interested once programmed the way in which you your demos and intros.
-Do you use your own engines or Libs?
-D3D or OpenGL?
-Old-school coding algorithms with pixel by pixel.
I am a friendly method of pixel although it certainly now and then would be easier with OpenGL coding :) I love old school XD
Greetz C3lt1c (Sorry for my bad english)
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There is a wide range of coders here, but I reckon you will get lots of help with OpenGL questions here.
We do have coders with experience in other systems too, so you'll find no shortage of help.
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It depends of what you want to do :D
For myself I'm using PureBasic and its own commands (wich are D3D translated when compiled) for all remakes I've done. It is really nice and let me doing quick coding. I didn't find anything better for the moment (sorry guys ;D )
But of you are a good C coder, you should give a try to OpenGl...
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I tend to use the method that suits the job I'm doing.. It I want loads of textured geometry I'll favour opengl, if I'm making something simple or oldschool I'll do it pixel by pixel :)
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I am just starting out with PureBasic, But have a history with Visual Basic and I like to keep things simple
buy using the standard command set, but if there is no way then I will resort to API or Opengl if need be.
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Pretty much all OpenGL for me these days. Keep meaning to dip into Direct3D too, but haven't had time yet.
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on windows i did use directdraw for old school framebuffer access with my own line routines and the like however with my planned new stuff
- i'll be writing a framework/engine/helper functions for my apps/effects that'll be common whenever it won't impact performance, and to aid with things like input, loading of files across projects
- sticking to opengl es 2 even on windows. because some of my apps will be controllable and i hope to port them to rapsberry pi, and a suitable tablet down the line as well.
opengl = portable