Hi all, here is my poor entry for this challenge. It was an pain to produce: for about 10 days I tried differents things (Atari ST, opengl,...) to return back on Purebasic! But here it is...
Some infos about this entry: all is done by hand (3D compute, drawing, ...) like in the good old time: I really suck too much in opengl to make a nice version. So it could be slow on your computer... (on mine it is ;D). I would be happy to make it with TinyC5 & codef, but after some test, it was really too slow. But perhaps I will make a port just for the fun ;) (Yes Raizor, I will make an OpenGl port too, sure! :whack:)
Hope you will enjoy...
Don't know why you called that lame!
Again one I could watch all day just for the cool song from Slammer's great Melon demo :)
The effects look nice, I especially like the way that the grid is revealed by the larger shadow cubes, it looks different and cool.
Thanx Shockwave!
what is lame is to make cubes in less than 60fps, it's really not that great: ( :whack: Have really to make effort to learn opengl:
Man, what shocky said ... I like your entry. Very nice effect and the overall design perfectly fits together. Really good choice of colors and layout. Well done, mate!
Sorry for this, but I'm disappointed by the slow speed of this entry... hu should try to change the name of my entry :P Yep I know... something like "slowly cubes" :D :D :D
Yep I found a new name ;D
That was really cool, only the name might be a bit lame (I like the new one better). ;)
It was a bit slow, but lovely all the same! Cool font and nice effects!
Quote from: Kirl on May 17, 2012
That was really cool, only the name might be a bit lame (I like the new one better). ;)
It was a bit slow, but lovely all the same! Cool font and nice effects!
Thanx Shock! Yep it was really a lame name ;D as lame as my though about my mind when finished it :-[
Hum tried to port the entry on MacOSX using Purebasic... bad beginning :crutches:
Quote from: jace_stknights on May 17, 2012
Hum tried to port the entry on MacOSX using Purebasic... bad beginning :crutches:
Hehehe. I prefer the original to the OSX remix ;)
That's very good! Original cuby stuff, cuby letters, cuby layer with cubes, funny stuff, great design.
Cool stuff as usual mate! :clap: Dunno why everyone is complaining about stuff running slow. Isn't everyday life too hectic and fast already? Slowness FTW! ;D
thank you mates!
pad: you know I am an atari st coder stubborn: "one frame or die!" :diablo:
Good work mister Jace :D
Now it's time to code on Atari ST :||
thanx Zorro :) Yep wanted to make it first on Atari ST. And I think it will... be a little patient ;) I'm working on a heavy code generating rout for the polygon filling... :inspired:
Good Skill there...Nice Dot Cube :clap:
I really like this demo.
Lots of style. The lines in the shadow and the square particles really were a nice touch to tie it all together.
Very nice idea and design!
Ps.: It works smoothly when cubes are solid and slowdown when points or line surround them. Tested on Win7 + nvidia 8800.
Thanks mates. I'm happy to see that my little intro got some positive points ;D
Okay, didn't have time these last days : here are the complete sources! I've tried to make some english comment stuffs but still got french vars and comments too ;D
The code is really poor, but I hope it will help some to understand oldschool 3D routs!
There are a sort of 3D engine using 3D math and so on. Display use Sprite3D, own linerout and Plot :P
Enjoy!
K+ for sharing the source mate! :cheers:
Really cool. I'm looking at the source and my mind is boggling! :)
It runs great here, but I'm on an i5 so maybe I'm cheating :stirrer:
It was kind of nice that I found this forum, as this is something I've always wanted to try one day. Hopefully I will be able to glean some knowledge from the Purebasic sub-forum (was nice to see one existed).
thanx and hope it was usefull!