Dark Bit Factory & Gravity

GENERAL => Challenges & Competitions => Topic started by: jace_stknights on May 16, 2012

Title: [CUBES] Slowly and slowing
Post by: jace_stknights on May 16, 2012
Hi all, here is my poor entry for this challenge. It was an pain to produce: for about 10 days I tried differents things (Atari ST, opengl,...) to return back on Purebasic! But here it is...

Some infos about this entry: all is done by hand (3D compute, drawing, ...) like in the good old time: I really suck too much in opengl to make a nice version. So it could be slow on your computer... (on mine it is ;D). I would be happy to make it with TinyC5 & codef, but after some test, it was really too slow. But perhaps I will make a port just for the fun  ;) (Yes Raizor, I will make an OpenGl port too, sure!  :whack:)

Hope you will enjoy...
Title: Re: [CUBES] Lame try of cubes :D
Post by: Shockwave on May 16, 2012
Don't know why you called that lame!

Again one I could watch all day just for the cool song from Slammer's great Melon demo :) 
The effects look nice, I especially like the way that the grid is revealed by the larger shadow cubes, it looks different and cool.
Title: Re: [CUBES] Lame try of cubes :D
Post by: jace_stknights on May 16, 2012
Thanx Shockwave!

what is lame is to make cubes in less than 60fps, it's really not that great: (  :whack: Have really to make effort to learn opengl:
Title: Re: [CUBES] Lame try of cubes :D
Post by: benny! on May 16, 2012
Man, what shocky said ... I like your entry. Very nice effect and the overall design perfectly fits together. Really good choice of colors and layout. Well done, mate!
Title: Re: [CUBES] Lame try of cubes :D
Post by: jace_stknights on May 17, 2012
Sorry for this, but I'm disappointed by the slow speed of this entry... hu should try to change the name of my entry  :P Yep I know... something like "slowly cubes" :D :D :D

Yep I found a new name  ;D
Title: Re: [CUBES] Slowly and slowing
Post by: Kirl on May 17, 2012
That was really cool, only the name might be a bit lame (I like the new one better). ;)

It was a bit slow, but lovely all the same! Cool font and nice effects!
Title: Re: [CUBES] Slowly and slowing
Post by: jace_stknights on May 17, 2012
Quote from: Kirl on May 17, 2012
That was really cool, only the name might be a bit lame (I like the new one better). ;)

It was a bit slow, but lovely all the same! Cool font and nice effects!
Thanx Shock! Yep it was really a lame name  ;D as lame as my though about my mind when finished it  :-[
Title: Re: [CUBES] Slowly and slowing
Post by: jace_stknights on May 17, 2012
Hum tried to port the entry on MacOSX using Purebasic... bad beginning   :crutches:
Title: Re: [CUBES] Slowly and slowing
Post by: Raizor on May 17, 2012
Quote from: jace_stknights on May 17, 2012
Hum tried to port the entry on MacOSX using Purebasic... bad beginning   :crutches:

Hehehe. I prefer the original to the OSX remix ;)
Title: Re: [CUBES] Slowly and slowing
Post by: Optimus on May 17, 2012
That's very good! Original cuby stuff, cuby letters, cuby layer with cubes, funny stuff, great design.
Title: Re: [CUBES] Slowly and slowing
Post by: padman on May 17, 2012
Cool stuff as usual mate!  :clap: Dunno why everyone is complaining about stuff running slow. Isn't everyday life too hectic and fast already? Slowness FTW!  ;D
Title: Re: [CUBES] Slowly and slowing
Post by: jace_stknights on May 17, 2012
thank you mates!

pad: you know I am an atari st coder stubborn: "one frame or die!"  :diablo:
Title: Re: [CUBES] Slowly and slowing
Post by: Zorro 2^NoExtra on May 17, 2012
Good work mister Jace :D

Now it's time to code on Atari ST :||
Title: Re: [CUBES] Slowly and slowing
Post by: jace_stknights on May 17, 2012
thanx Zorro :) Yep wanted to make it first on Atari ST. And I think it will... be a little patient  ;) I'm working on a heavy code generating rout for the polygon filling...  :inspired:
Title: Re: [CUBES] Slowly and slowing
Post by: Hotshot on May 24, 2012
Good Skill there...Nice Dot Cube  :clap:
Title: Re: [CUBES] Slowly and slowing
Post by: Pixel_Outlaw on May 25, 2012
I really like this demo.
Lots of style. The lines in the shadow and the square particles really were a nice touch to tie it all together.
Title: Re: [CUBES] Slowly and slowing
Post by: Rbz on May 26, 2012
Very nice idea and design!



Ps.: It works smoothly when cubes are solid and slowdown when points or line surround them. Tested on Win7 + nvidia 8800.

Title: Re: [CUBES] Slowly and slowing
Post by: jace_stknights on May 27, 2012
Thanks mates. I'm happy to see that my little intro got some positive points  ;D
Title: Re: [CUBES] Slowly and slowing
Post by: jace_stknights on June 14, 2012
Okay, didn't have time these last days : here are the complete sources! I've tried to make some english comment stuffs but still got french vars and comments too  ;D

The code is really poor, but I hope it will help some to understand oldschool 3D routs!
There are a sort of 3D engine using 3D math and so on. Display use Sprite3D, own linerout and Plot  :P

Enjoy!
Title: Re: [CUBES] Slowly and slowing
Post by: padman on June 14, 2012
K+ for sharing the source mate!  :cheers:
Title: Re: [CUBES] Slowly and slowing
Post by: emook on June 12, 2013
Really cool. I'm looking at the source and my mind is boggling! :)
Title: Re: [CUBES] Slowly and slowing
Post by: Zach on June 19, 2013
It runs great here, but I'm on an i5 so maybe I'm cheating  :stirrer:

It was kind of nice that I found this forum, as this is something I've always wanted to try one day.   Hopefully I will be able to glean some knowledge from the Purebasic sub-forum (was nice to see one existed).
Title: Re: [CUBES] Slowly and slowing
Post by: jace_stknights on July 08, 2013
thanx and hope it was usefull!