Dark Bit Factory & Gravity

PROGRAMMING => Purebasic => Topic started by: egons on May 31, 2012

Title: Chaos zoomer
Post by: egons on May 31, 2012
some GDI variations... :carrot:
Title: Re: Chaos zoomer
Post by: Raizor on May 31, 2012
Fantastic stuff egons, it looks great. Props for including the source too, K++ :)

Title: Re: Chaos zoomer
Post by: egons on May 31, 2012
Fantastic stuff egons, it looks great. Props for including the source too, K++ :)
Just wondering, how to implement on OpenGL? need some info about real coordinates. In progress...
Title: Re: Chaos zoomer
Post by: Kirl on May 31, 2012
Cool, pretty trippy! :)
Title: Re: Chaos zoomer
Post by: Raizor on May 31, 2012
I remember a cool chaos zoomer on Amiga. I think it was a small exe file. You could move the emitter point with the mouse, which really made some cool effects. Does anyone remember it? I think it was A500 compatible, but maybe have been AGA only.
Title: Re: Chaos zoomer
Post by: egons on May 31, 2012
I remember a cool chaos zoomer on Amiga. I think it was a small exe file. You could move the emitter point with the mouse, which really made some cool effects. Does anyone remember it? I think it was A500 compatible, but maybe have been AGA only.
i've posted intro 256/512 bytes on pouet. really small .com)
Title: Re: Chaos zoomer
Post by: Shockwave on May 31, 2012
Nice effect :) I always liked these zoomers.

Title: Re: Chaos zoomer
Post by: va!n on June 01, 2012
@egons:
Really cool! Nice work you did there - even its with purebasic and you are releasing the source is an extra-thumb worth ;)
K++


Btw, maybe you can get some more performance speed, by using an 512x512 array, calculate and write each pixel color to this array and when one frame is calculated, you could write the buffer of the array to a bitmap, you blit then. So you dont have to call 512*512 times each frame the slow SetPixel_ API. Keep on your nice work. Best regards
Title: Re: Chaos zoomer
Post by: egons on June 01, 2012
@egons:
Really cool! Nice work you did there - even its with purebasic and you are releasing the source is an extra-thumb worth ;)
K++

that is a matter of nature - how Dweezil zoomer works.

Btw, maybe you can get some more performance speed, by using an 512x512 array, calculate and write each pixel color to this array and when one frame is calculated, you could write the buffer of the array to a bitmap, you blit then. So you dont have to call 512*512 times each frame the slow SetPixel_ API. Keep on your nice work. Best regards
well, thank you!
some blitter are here:
http://tkscript.de/4s/tequila.html
still working on OpenGL(
and i am never use SetPixel 512*512 times O0
Title: Re: Chaos zoomer
Post by: jace_stknights on June 02, 2012
Nice stuff! Love those oldschool effects!  :clap: