Dark Bit Factory & Gravity

PROGRAMMING => Purebasic => Topic started by: egons on June 09, 2012

Title: GLSL shaders on PB
Post by: egons on June 09, 2012
fragment shader gas been found at tkscript.de.
maybe thing are suitable as framework, maybe not.
source code of vertex and fragment shaders must be in the .exe directory.

some question i am wondering - how to work on the texture?